linux/drivers/gpu/drm/xe/xe_pm.h
Rodrigo Vivi e07aa91316 drm/xe: Move d3cold_allowed decision all together.
And let's use the VRAM threshold to keep d3cold temporarily disabled.

With this we have the ability to run D3Cold experiments just by
touching the vram_d3cold_threshold sysfs entry.

Cc: Anshuman Gupta <anshuman.gupta@intel.com>
Reviewed-by: Anshuman Gupta <anshuman.gupta@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
2023-12-21 11:39:15 -05:00

36 lines
1.1 KiB
C

/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2022 Intel Corporation
*/
#ifndef _XE_PM_H_
#define _XE_PM_H_
#include <linux/pm_runtime.h>
/*
* TODO: Threshold = 0 will block D3Cold.
* Before we can move this to a higher value (like 300), we need to:
* 1. rewrite the VRAM save / restore to avoid buffer object locks
*/
#define DEFAULT_VRAM_THRESHOLD 0 /* in MB */
struct xe_device;
int xe_pm_suspend(struct xe_device *xe);
int xe_pm_resume(struct xe_device *xe);
void xe_pm_init(struct xe_device *xe);
void xe_pm_runtime_fini(struct xe_device *xe);
int xe_pm_runtime_suspend(struct xe_device *xe);
int xe_pm_runtime_resume(struct xe_device *xe);
int xe_pm_runtime_get(struct xe_device *xe);
int xe_pm_runtime_put(struct xe_device *xe);
int xe_pm_runtime_get_if_active(struct xe_device *xe);
void xe_pm_assert_unbounded_bridge(struct xe_device *xe);
int xe_pm_set_vram_threshold(struct xe_device *xe, u32 threshold);
void xe_pm_d3cold_allowed_toggle(struct xe_device *xe);
struct task_struct *xe_pm_read_callback_task(struct xe_device *xe);
#endif