Kristian Høgsberg 07f4f3e8a2 i915: Set object to gtt domain when faulting it back in
When a GEM object is evicted from the GTT we set it to the CPU domain,
as it might get swapped in and out or ever mmapped regularly.  If the
object is mmapped through the GTT it can still get evicted in this way
by other objects requiring GTT space.  When the GTT mapping is touched
again we fault it back into the GTT, but fail to set it back to the
GTT domain.  This means we fail to flush any cached CPU writes to the
pages backing the object which will then happen "eventually", typically
after we write to the page through the uncached GTT mapping.

[anholt: Note that userland does do a set_domain(GTT, GTT) when starting
to access the GTT mapping.  That covers getting the existing mapping of the
object synchronized if it's bound to the GTT.  But set_domain(GTT, GTT)
doesn't do anything if the object is currently unbound.  This fix covers the
transition to being bound for GTT mapping.]

Fixes glyph and other pixmap corruption during swapping.  fd.o bug #21790

Signed-off-by: Kristian Høgsberg <krh@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2009-05-27 13:06:47 -07:00
..
2009-03-13 14:23:56 +10:00
2009-03-13 14:23:56 +10:00
2008-10-18 07:10:10 +10:00
2009-04-20 09:28:20 +10:00
2008-10-18 07:10:53 +10:00
2009-04-03 09:21:46 +10:00
2008-12-29 17:47:22 +10:00
2009-03-28 20:22:18 -04:00
2008-12-29 17:47:23 +10:00
2008-12-29 17:47:23 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html