f1947d7c8a
-----BEGIN PGP SIGNATURE----- iQIzBAABCAAdFiEEq5lC5tSkz8NBJiCnSfxwEqXeA64FAmNHYD0ACgkQSfxwEqXe A655AA//dJK0PdRghqrKQsl18GOCffV5TUw5i1VbJQbI9d8anfxNjVUQiNGZi4et qUwZ8OqVXxYx1Z1UDgUE39PjEDSG9/cCvOpMUWqN20/+6955WlNZjwA7Fk6zjvlM R30fz5CIJns9RFvGT4SwKqbVLXIMvfg/wDENUN+8sxt36+VD2gGol7J2JJdngEhM lW+zqzi0ABqYy5so4TU2kixpKmpC08rqFvQbD1GPid+50+JsOiIqftDErt9Eg1Mg MqYivoFCvbAlxxxRh3+UHBd7ZpJLtp1UFEOl2Rf00OXO+ZclLCAQAsTczucIWK9M 8LCZjb7d4lPJv9RpXFAl3R1xvfc+Uy2ga5KeXvufZtc5G3aMUKPuIU7k28ZyblVS XXsXEYhjTSd0tgi3d0JlValrIreSuj0z2QGT5pVcC9utuAqAqRIlosiPmgPlzXjr Us4jXaUhOIPKI+Musv/fqrxsTQziT0jgVA3Njlt4cuAGm/EeUbLUkMWwKXjZLTsv vDsBhEQFmyZqxWu4pYo534VX2mQWTaKRV1SUVVhQEHm57b00EAiZohoOvweB09SR 4KiJapikoopmW4oAUFotUXUL1PM6yi+MXguTuc1SEYuLz/tCFtK8DJVwNpfnWZpE lZKvXyJnHq2Sgod/hEZq58PMvT6aNzTzSg7YzZy+VabxQGOO5mc= =M+mV -----END PGP SIGNATURE----- Merge tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random Pull more random number generator updates from Jason Donenfeld: "This time with some large scale treewide cleanups. The intent of this pull is to clean up the way callers fetch random integers. The current rules for doing this right are: - If you want a secure or an insecure random u64, use get_random_u64() - If you want a secure or an insecure random u32, use get_random_u32() The old function prandom_u32() has been deprecated for a while now and is just a wrapper around get_random_u32(). Same for get_random_int(). - If you want a secure or an insecure random u16, use get_random_u16() - If you want a secure or an insecure random u8, use get_random_u8() - If you want secure or insecure random bytes, use get_random_bytes(). The old function prandom_bytes() has been deprecated for a while now and has long been a wrapper around get_random_bytes() - If you want a non-uniform random u32, u16, or u8 bounded by a certain open interval maximum, use prandom_u32_max() I say "non-uniform", because it doesn't do any rejection sampling or divisions. Hence, it stays within the prandom_*() namespace, not the get_random_*() namespace. I'm currently investigating a "uniform" function for 6.2. We'll see what comes of that. By applying these rules uniformly, we get several benefits: - By using prandom_u32_max() with an upper-bound that the compiler can prove at compile-time is ≤65536 or ≤256, internally get_random_u16() or get_random_u8() is used, which wastes fewer batched random bytes, and hence has higher throughput. - By using prandom_u32_max() instead of %, when the upper-bound is not a constant, division is still avoided, because prandom_u32_max() uses a faster multiplication-based trick instead. - By using get_random_u16() or get_random_u8() in cases where the return value is intended to indeed be a u16 or a u8, we waste fewer batched random bytes, and hence have higher throughput. This series was originally done by hand while I was on an airplane without Internet. Later, Kees and I worked on retroactively figuring out what could be done with Coccinelle and what had to be done manually, and then we split things up based on that. So while this touches a lot of files, the actual amount of code that's hand fiddled is comfortably small" * tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random: prandom: remove unused functions treewide: use get_random_bytes() when possible treewide: use get_random_u32() when possible treewide: use get_random_{u8,u16}() when possible, part 2 treewide: use get_random_{u8,u16}() when possible, part 1 treewide: use prandom_u32_max() when possible, part 2 treewide: use prandom_u32_max() when possible, part 1 |
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backlight | ||
console | ||
fbdev | ||
logo | ||
aperture.c | ||
display_timing.c | ||
hdmi.c | ||
Kconfig | ||
Makefile | ||
of_display_timing.c | ||
of_videomode.c | ||
vgastate.c | ||
videomode.c |