ec4edd7b9d
bcachefs btree nodes are big - typically 256k - and btree roots are pinned in memory. As we're now up to 18 btrees, we now have significant memory overhead in mostly empty btree roots. And in the future we're going to start enforcing that certain btree node boundaries exist, to solve lock contention issues - analagous to XFS's AGIs. Thus, we need to start allocating smaller btree node buffers when we can. This patch changes code that refers to the filesystem constant c->opts.btree_node_size to refer to the btree node buffer size - btree_buf_bytes() - where appropriate. Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
541 lines
18 KiB
C
541 lines
18 KiB
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef _BCACHEFS_BSET_H
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#define _BCACHEFS_BSET_H
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#include <linux/kernel.h>
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#include <linux/types.h>
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#include "bcachefs.h"
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#include "bkey.h"
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#include "bkey_methods.h"
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#include "btree_types.h"
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#include "util.h" /* for time_stats */
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#include "vstructs.h"
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/*
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* BKEYS:
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*
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* A bkey contains a key, a size field, a variable number of pointers, and some
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* ancillary flag bits.
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*
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* We use two different functions for validating bkeys, bkey_invalid and
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* bkey_deleted().
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*
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* The one exception to the rule that ptr_invalid() filters out invalid keys is
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* that it also filters out keys of size 0 - these are keys that have been
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* completely overwritten. It'd be safe to delete these in memory while leaving
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* them on disk, just unnecessary work - so we filter them out when resorting
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* instead.
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*
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* We can't filter out stale keys when we're resorting, because garbage
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* collection needs to find them to ensure bucket gens don't wrap around -
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* unless we're rewriting the btree node those stale keys still exist on disk.
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*
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* We also implement functions here for removing some number of sectors from the
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* front or the back of a bkey - this is mainly used for fixing overlapping
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* extents, by removing the overlapping sectors from the older key.
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*
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* BSETS:
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*
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* A bset is an array of bkeys laid out contiguously in memory in sorted order,
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* along with a header. A btree node is made up of a number of these, written at
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* different times.
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*
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* There could be many of them on disk, but we never allow there to be more than
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* 4 in memory - we lazily resort as needed.
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*
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* We implement code here for creating and maintaining auxiliary search trees
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* (described below) for searching an individial bset, and on top of that we
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* implement a btree iterator.
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*
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* BTREE ITERATOR:
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*
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* Most of the code in bcache doesn't care about an individual bset - it needs
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* to search entire btree nodes and iterate over them in sorted order.
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*
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* The btree iterator code serves both functions; it iterates through the keys
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* in a btree node in sorted order, starting from either keys after a specific
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* point (if you pass it a search key) or the start of the btree node.
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*
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* AUXILIARY SEARCH TREES:
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*
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* Since keys are variable length, we can't use a binary search on a bset - we
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* wouldn't be able to find the start of the next key. But binary searches are
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* slow anyways, due to terrible cache behaviour; bcache originally used binary
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* searches and that code topped out at under 50k lookups/second.
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*
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* So we need to construct some sort of lookup table. Since we only insert keys
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* into the last (unwritten) set, most of the keys within a given btree node are
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* usually in sets that are mostly constant. We use two different types of
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* lookup tables to take advantage of this.
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*
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* Both lookup tables share in common that they don't index every key in the
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* set; they index one key every BSET_CACHELINE bytes, and then a linear search
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* is used for the rest.
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*
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* For sets that have been written to disk and are no longer being inserted
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* into, we construct a binary search tree in an array - traversing a binary
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* search tree in an array gives excellent locality of reference and is very
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* fast, since both children of any node are adjacent to each other in memory
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* (and their grandchildren, and great grandchildren...) - this means
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* prefetching can be used to great effect.
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*
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* It's quite useful performance wise to keep these nodes small - not just
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* because they're more likely to be in L2, but also because we can prefetch
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* more nodes on a single cacheline and thus prefetch more iterations in advance
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* when traversing this tree.
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*
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* Nodes in the auxiliary search tree must contain both a key to compare against
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* (we don't want to fetch the key from the set, that would defeat the purpose),
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* and a pointer to the key. We use a few tricks to compress both of these.
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*
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* To compress the pointer, we take advantage of the fact that one node in the
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* search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have
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* a function (to_inorder()) that takes the index of a node in a binary tree and
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* returns what its index would be in an inorder traversal, so we only have to
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* store the low bits of the offset.
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*
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* The key is 84 bits (KEY_DEV + key->key, the offset on the device). To
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* compress that, we take advantage of the fact that when we're traversing the
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* search tree at every iteration we know that both our search key and the key
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* we're looking for lie within some range - bounded by our previous
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* comparisons. (We special case the start of a search so that this is true even
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* at the root of the tree).
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*
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* So we know the key we're looking for is between a and b, and a and b don't
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* differ higher than bit 50, we don't need to check anything higher than bit
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* 50.
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*
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* We don't usually need the rest of the bits, either; we only need enough bits
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* to partition the key range we're currently checking. Consider key n - the
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* key our auxiliary search tree node corresponds to, and key p, the key
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* immediately preceding n. The lowest bit we need to store in the auxiliary
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* search tree is the highest bit that differs between n and p.
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*
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* Note that this could be bit 0 - we might sometimes need all 80 bits to do the
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* comparison. But we'd really like our nodes in the auxiliary search tree to be
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* of fixed size.
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*
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* The solution is to make them fixed size, and when we're constructing a node
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* check if p and n differed in the bits we needed them to. If they don't we
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* flag that node, and when doing lookups we fallback to comparing against the
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* real key. As long as this doesn't happen to often (and it seems to reliably
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* happen a bit less than 1% of the time), we win - even on failures, that key
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* is then more likely to be in cache than if we were doing binary searches all
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* the way, since we're touching so much less memory.
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*
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* The keys in the auxiliary search tree are stored in (software) floating
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* point, with an exponent and a mantissa. The exponent needs to be big enough
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* to address all the bits in the original key, but the number of bits in the
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* mantissa is somewhat arbitrary; more bits just gets us fewer failures.
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*
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* We need 7 bits for the exponent and 3 bits for the key's offset (since keys
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* are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes.
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* We need one node per 128 bytes in the btree node, which means the auxiliary
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* search trees take up 3% as much memory as the btree itself.
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*
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* Constructing these auxiliary search trees is moderately expensive, and we
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* don't want to be constantly rebuilding the search tree for the last set
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* whenever we insert another key into it. For the unwritten set, we use a much
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* simpler lookup table - it's just a flat array, so index i in the lookup table
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* corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing
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* within each byte range works the same as with the auxiliary search trees.
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*
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* These are much easier to keep up to date when we insert a key - we do it
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* somewhat lazily; when we shift a key up we usually just increment the pointer
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* to it, only when it would overflow do we go to the trouble of finding the
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* first key in that range of bytes again.
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*/
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enum bset_aux_tree_type {
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BSET_NO_AUX_TREE,
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BSET_RO_AUX_TREE,
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BSET_RW_AUX_TREE,
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};
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#define BSET_TREE_NR_TYPES 3
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#define BSET_NO_AUX_TREE_VAL (U16_MAX)
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#define BSET_RW_AUX_TREE_VAL (U16_MAX - 1)
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static inline enum bset_aux_tree_type bset_aux_tree_type(const struct bset_tree *t)
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{
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switch (t->extra) {
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case BSET_NO_AUX_TREE_VAL:
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EBUG_ON(t->size);
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return BSET_NO_AUX_TREE;
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case BSET_RW_AUX_TREE_VAL:
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EBUG_ON(!t->size);
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return BSET_RW_AUX_TREE;
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default:
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EBUG_ON(!t->size);
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return BSET_RO_AUX_TREE;
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}
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}
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/*
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* BSET_CACHELINE was originally intended to match the hardware cacheline size -
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* it used to be 64, but I realized the lookup code would touch slightly less
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* memory if it was 128.
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*
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* It definites the number of bytes (in struct bset) per struct bkey_float in
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* the auxiliar search tree - when we're done searching the bset_float tree we
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* have this many bytes left that we do a linear search over.
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*
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* Since (after level 5) every level of the bset_tree is on a new cacheline,
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* we're touching one fewer cacheline in the bset tree in exchange for one more
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* cacheline in the linear search - but the linear search might stop before it
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* gets to the second cacheline.
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*/
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#define BSET_CACHELINE 256
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static inline size_t btree_keys_cachelines(const struct btree *b)
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{
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return (1U << b->byte_order) / BSET_CACHELINE;
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}
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static inline size_t btree_aux_data_bytes(const struct btree *b)
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{
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return btree_keys_cachelines(b) * 8;
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}
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static inline size_t btree_aux_data_u64s(const struct btree *b)
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{
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return btree_aux_data_bytes(b) / sizeof(u64);
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}
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#define for_each_bset(_b, _t) \
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for (_t = (_b)->set; _t < (_b)->set + (_b)->nsets; _t++)
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#define bset_tree_for_each_key(_b, _t, _k) \
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for (_k = btree_bkey_first(_b, _t); \
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_k != btree_bkey_last(_b, _t); \
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_k = bkey_p_next(_k))
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static inline bool bset_has_ro_aux_tree(const struct bset_tree *t)
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{
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return bset_aux_tree_type(t) == BSET_RO_AUX_TREE;
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}
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static inline bool bset_has_rw_aux_tree(struct bset_tree *t)
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{
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return bset_aux_tree_type(t) == BSET_RW_AUX_TREE;
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}
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static inline void bch2_bset_set_no_aux_tree(struct btree *b,
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struct bset_tree *t)
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{
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BUG_ON(t < b->set);
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for (; t < b->set + ARRAY_SIZE(b->set); t++) {
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t->size = 0;
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t->extra = BSET_NO_AUX_TREE_VAL;
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t->aux_data_offset = U16_MAX;
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}
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}
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static inline void btree_node_set_format(struct btree *b,
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struct bkey_format f)
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{
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int len;
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b->format = f;
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b->nr_key_bits = bkey_format_key_bits(&f);
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len = bch2_compile_bkey_format(&b->format, b->aux_data);
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BUG_ON(len < 0 || len > U8_MAX);
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b->unpack_fn_len = len;
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bch2_bset_set_no_aux_tree(b, b->set);
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}
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static inline struct bset *bset_next_set(struct btree *b,
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unsigned block_bytes)
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{
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struct bset *i = btree_bset_last(b);
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EBUG_ON(!is_power_of_2(block_bytes));
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return ((void *) i) + round_up(vstruct_bytes(i), block_bytes);
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}
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void bch2_btree_keys_init(struct btree *);
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void bch2_bset_init_first(struct btree *, struct bset *);
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void bch2_bset_init_next(struct btree *, struct btree_node_entry *);
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void bch2_bset_build_aux_tree(struct btree *, struct bset_tree *, bool);
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void bch2_bset_insert(struct btree *, struct btree_node_iter *,
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struct bkey_packed *, struct bkey_i *, unsigned);
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void bch2_bset_delete(struct btree *, struct bkey_packed *, unsigned);
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/* Bkey utility code */
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/* packed or unpacked */
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static inline int bkey_cmp_p_or_unp(const struct btree *b,
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const struct bkey_packed *l,
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const struct bkey_packed *r_packed,
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const struct bpos *r)
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{
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EBUG_ON(r_packed && !bkey_packed(r_packed));
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if (unlikely(!bkey_packed(l)))
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return bpos_cmp(packed_to_bkey_c(l)->p, *r);
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if (likely(r_packed))
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return __bch2_bkey_cmp_packed_format_checked(l, r_packed, b);
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return __bch2_bkey_cmp_left_packed_format_checked(b, l, r);
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}
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static inline struct bset_tree *
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bch2_bkey_to_bset_inlined(struct btree *b, struct bkey_packed *k)
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{
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unsigned offset = __btree_node_key_to_offset(b, k);
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struct bset_tree *t;
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for_each_bset(b, t)
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if (offset <= t->end_offset) {
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EBUG_ON(offset < btree_bkey_first_offset(t));
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return t;
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}
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BUG();
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}
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struct bset_tree *bch2_bkey_to_bset(struct btree *, struct bkey_packed *);
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struct bkey_packed *bch2_bkey_prev_filter(struct btree *, struct bset_tree *,
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struct bkey_packed *, unsigned);
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static inline struct bkey_packed *
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bch2_bkey_prev_all(struct btree *b, struct bset_tree *t, struct bkey_packed *k)
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{
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return bch2_bkey_prev_filter(b, t, k, 0);
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}
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static inline struct bkey_packed *
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bch2_bkey_prev(struct btree *b, struct bset_tree *t, struct bkey_packed *k)
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{
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return bch2_bkey_prev_filter(b, t, k, 1);
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}
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/* Btree key iteration */
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void bch2_btree_node_iter_push(struct btree_node_iter *, struct btree *,
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const struct bkey_packed *,
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const struct bkey_packed *);
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void bch2_btree_node_iter_init(struct btree_node_iter *, struct btree *,
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struct bpos *);
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void bch2_btree_node_iter_init_from_start(struct btree_node_iter *,
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struct btree *);
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struct bkey_packed *bch2_btree_node_iter_bset_pos(struct btree_node_iter *,
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struct btree *,
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struct bset_tree *);
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void bch2_btree_node_iter_sort(struct btree_node_iter *, struct btree *);
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void bch2_btree_node_iter_set_drop(struct btree_node_iter *,
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struct btree_node_iter_set *);
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void bch2_btree_node_iter_advance(struct btree_node_iter *, struct btree *);
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#define btree_node_iter_for_each(_iter, _set) \
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for (_set = (_iter)->data; \
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_set < (_iter)->data + ARRAY_SIZE((_iter)->data) && \
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(_set)->k != (_set)->end; \
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_set++)
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static inline bool __btree_node_iter_set_end(struct btree_node_iter *iter,
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unsigned i)
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{
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return iter->data[i].k == iter->data[i].end;
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}
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static inline bool bch2_btree_node_iter_end(struct btree_node_iter *iter)
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{
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return __btree_node_iter_set_end(iter, 0);
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}
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/*
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* When keys compare equal, deleted keys compare first:
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*
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* XXX: only need to compare pointers for keys that are both within a
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* btree_node_iterator - we need to break ties for prev() to work correctly
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*/
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static inline int bkey_iter_cmp(const struct btree *b,
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const struct bkey_packed *l,
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const struct bkey_packed *r)
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{
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return bch2_bkey_cmp_packed(b, l, r)
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?: (int) bkey_deleted(r) - (int) bkey_deleted(l)
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?: cmp_int(l, r);
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}
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static inline int btree_node_iter_cmp(const struct btree *b,
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struct btree_node_iter_set l,
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struct btree_node_iter_set r)
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{
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return bkey_iter_cmp(b,
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__btree_node_offset_to_key(b, l.k),
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__btree_node_offset_to_key(b, r.k));
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}
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/* These assume r (the search key) is not a deleted key: */
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static inline int bkey_iter_pos_cmp(const struct btree *b,
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const struct bkey_packed *l,
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const struct bpos *r)
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{
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return bkey_cmp_left_packed(b, l, r)
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?: -((int) bkey_deleted(l));
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}
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static inline int bkey_iter_cmp_p_or_unp(const struct btree *b,
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const struct bkey_packed *l,
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const struct bkey_packed *r_packed,
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const struct bpos *r)
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{
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return bkey_cmp_p_or_unp(b, l, r_packed, r)
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?: -((int) bkey_deleted(l));
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}
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static inline struct bkey_packed *
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__bch2_btree_node_iter_peek_all(struct btree_node_iter *iter,
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struct btree *b)
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{
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return __btree_node_offset_to_key(b, iter->data->k);
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}
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static inline struct bkey_packed *
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bch2_btree_node_iter_peek_all(struct btree_node_iter *iter, struct btree *b)
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{
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return !bch2_btree_node_iter_end(iter)
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? __btree_node_offset_to_key(b, iter->data->k)
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: NULL;
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}
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static inline struct bkey_packed *
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bch2_btree_node_iter_peek(struct btree_node_iter *iter, struct btree *b)
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{
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struct bkey_packed *k;
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while ((k = bch2_btree_node_iter_peek_all(iter, b)) &&
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bkey_deleted(k))
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bch2_btree_node_iter_advance(iter, b);
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return k;
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}
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static inline struct bkey_packed *
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bch2_btree_node_iter_next_all(struct btree_node_iter *iter, struct btree *b)
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{
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struct bkey_packed *ret = bch2_btree_node_iter_peek_all(iter, b);
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if (ret)
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bch2_btree_node_iter_advance(iter, b);
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return ret;
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}
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struct bkey_packed *bch2_btree_node_iter_prev_all(struct btree_node_iter *,
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struct btree *);
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struct bkey_packed *bch2_btree_node_iter_prev(struct btree_node_iter *,
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struct btree *);
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struct bkey_s_c bch2_btree_node_iter_peek_unpack(struct btree_node_iter *,
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struct btree *,
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struct bkey *);
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#define for_each_btree_node_key(b, k, iter) \
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for (bch2_btree_node_iter_init_from_start((iter), (b)); \
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(k = bch2_btree_node_iter_peek((iter), (b))); \
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bch2_btree_node_iter_advance(iter, b))
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#define for_each_btree_node_key_unpack(b, k, iter, unpacked) \
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for (bch2_btree_node_iter_init_from_start((iter), (b)); \
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(k = bch2_btree_node_iter_peek_unpack((iter), (b), (unpacked))).k;\
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bch2_btree_node_iter_advance(iter, b))
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/* Accounting: */
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static inline void btree_keys_account_key(struct btree_nr_keys *n,
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unsigned bset,
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struct bkey_packed *k,
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int sign)
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{
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n->live_u64s += k->u64s * sign;
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n->bset_u64s[bset] += k->u64s * sign;
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if (bkey_packed(k))
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n->packed_keys += sign;
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else
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n->unpacked_keys += sign;
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}
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static inline void btree_keys_account_val_delta(struct btree *b,
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struct bkey_packed *k,
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int delta)
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{
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struct bset_tree *t = bch2_bkey_to_bset(b, k);
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b->nr.live_u64s += delta;
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b->nr.bset_u64s[t - b->set] += delta;
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}
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#define btree_keys_account_key_add(_nr, _bset_idx, _k) \
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btree_keys_account_key(_nr, _bset_idx, _k, 1)
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#define btree_keys_account_key_drop(_nr, _bset_idx, _k) \
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btree_keys_account_key(_nr, _bset_idx, _k, -1)
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#define btree_account_key_add(_b, _k) \
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btree_keys_account_key(&(_b)->nr, \
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bch2_bkey_to_bset(_b, _k) - (_b)->set, _k, 1)
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#define btree_account_key_drop(_b, _k) \
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btree_keys_account_key(&(_b)->nr, \
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bch2_bkey_to_bset(_b, _k) - (_b)->set, _k, -1)
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struct bset_stats {
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struct {
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size_t nr, bytes;
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} sets[BSET_TREE_NR_TYPES];
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|
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size_t floats;
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size_t failed;
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};
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void bch2_btree_keys_stats(const struct btree *, struct bset_stats *);
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void bch2_bfloat_to_text(struct printbuf *, struct btree *,
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struct bkey_packed *);
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/* Debug stuff */
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void bch2_dump_bset(struct bch_fs *, struct btree *, struct bset *, unsigned);
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void bch2_dump_btree_node(struct bch_fs *, struct btree *);
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void bch2_dump_btree_node_iter(struct btree *, struct btree_node_iter *);
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#ifdef CONFIG_BCACHEFS_DEBUG
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void __bch2_verify_btree_nr_keys(struct btree *);
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void bch2_btree_node_iter_verify(struct btree_node_iter *, struct btree *);
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void bch2_verify_insert_pos(struct btree *, struct bkey_packed *,
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struct bkey_packed *, unsigned);
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#else
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static inline void __bch2_verify_btree_nr_keys(struct btree *b) {}
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static inline void bch2_btree_node_iter_verify(struct btree_node_iter *iter,
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struct btree *b) {}
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static inline void bch2_verify_insert_pos(struct btree *b,
|
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struct bkey_packed *where,
|
|
struct bkey_packed *insert,
|
|
unsigned clobber_u64s) {}
|
|
#endif
|
|
|
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static inline void bch2_verify_btree_nr_keys(struct btree *b)
|
|
{
|
|
if (bch2_debug_check_btree_accounting)
|
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__bch2_verify_btree_nr_keys(b);
|
|
}
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#endif /* _BCACHEFS_BSET_H */
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