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Now that we have offline error capture and can reset an engine from
inside an atomic context while also preserving the GPU state for
post-mortem analysis, it is time to handle error interrupts thrown by
the command parser.
This provides a much, much faster mechanism for us to detect known
problems than using heartbeats/hangchecks, and also provides a mechanism
for when those are disabled. However, it is limited to problems the HW
can detect in the CS and so not a complete solution for detecting lockups.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20200128204318.4182039-2-chris@chris-wilson.co.uk