linux/arch/powerpc/boot/dts/wii.dts
Jonathan Neuschäfer 8de7547e03 powerpc: wii.dts: Add GPIO keys
The Wii has POWER and EJECT buttons, which are connected through
normalization logic to the GPIO controller (the length of an assertion
of these signals is always the same, regardless of how long the user
pressed the buttons).

Signed-off-by: Jonathan Neuschäfer <j.neuschaefer@gmx.net>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
2019-01-15 11:17:09 +11:00

262 lines
5.8 KiB
Plaintext

/*
* arch/powerpc/boot/dts/wii.dts
*
* Nintendo Wii platform device tree source
* Copyright (C) 2008-2009 The GameCube Linux Team
* Copyright (C) 2008,2009 Albert Herranz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
/dts-v1/;
#include <dt-bindings/gpio/gpio.h>
#include <dt-bindings/input/input.h>
/*
* This is commented-out for now.
* Until a later patch is merged, the kernel can use only the first
* contiguous RAM range and will BUG() if the memreserve is outside
* that range.
*/
/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */
/ {
model = "nintendo,wii";
compatible = "nintendo,wii";
#address-cells = <1>;
#size-cells = <1>;
chosen {
bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
};
memory {
device_type = "memory";
reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */
0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */
};
cpus {
#address-cells = <1>;
#size-cells = <0>;
PowerPC,broadway@0 {
device_type = "cpu";
reg = <0>;
clock-frequency = <729000000>; /* 729MHz */
bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
timebase-frequency = <60750000>; /* 243MHz / 4 */
i-cache-line-size = <32>;
d-cache-line-size = <32>;
i-cache-size = <32768>;
d-cache-size = <32768>;
};
};
/* devices contained in the hollywood chipset */
hollywood {
#address-cells = <1>;
#size-cells = <1>;
compatible = "nintendo,hollywood";
ranges = <0x0c000000 0x0c000000 0x01000000
0x0d000000 0x0d000000 0x00800000
0x0d800000 0x0d800000 0x00800000>;
interrupt-parent = <&PIC0>;
video@c002000 {
compatible = "nintendo,hollywood-vi",
"nintendo,flipper-vi";
reg = <0x0c002000 0x100>;
interrupts = <8>;
};
processor-interface@c003000 {
compatible = "nintendo,hollywood-pi",
"nintendo,flipper-pi";
reg = <0x0c003000 0x100>;
PIC0: pic0 {
#interrupt-cells = <1>;
compatible = "nintendo,flipper-pic";
interrupt-controller;
};
};
dsp@c005000 {
#address-cells = <1>;
#size-cells = <1>;
compatible = "nintendo,hollywood-dsp",
"nintendo,flipper-dsp";
reg = <0x0c005000 0x200>;
interrupts = <6>;
};
gamepad-controller@d006400 {
compatible = "nintendo,hollywood-si",
"nintendo,flipper-si";
reg = <0x0d006400 0x100>;
interrupts = <3>;
};
audio@c006c00 {
compatible = "nintendo,hollywood-ai",
"nintendo,flipper-ai";
reg = <0x0d006c00 0x20>;
interrupts = <6>;
};
/* External Interface bus */
exi@d006800 {
compatible = "nintendo,hollywood-exi",
"nintendo,flipper-exi";
reg = <0x0d006800 0x40>;
virtual-reg = <0x0d006800>;
interrupts = <4>;
};
usb@d040000 {
compatible = "nintendo,hollywood-usb-ehci",
"usb-ehci";
reg = <0x0d040000 0x100>;
interrupts = <4>;
interrupt-parent = <&PIC1>;
};
usb@d050000 {
compatible = "nintendo,hollywood-usb-ohci",
"usb-ohci";
reg = <0x0d050000 0x100>;
interrupts = <5>;
interrupt-parent = <&PIC1>;
};
usb@d060000 {
compatible = "nintendo,hollywood-usb-ohci",
"usb-ohci";
reg = <0x0d060000 0x100>;
interrupts = <6>;
interrupt-parent = <&PIC1>;
};
sd@d070000 {
compatible = "nintendo,hollywood-sdhci",
"sdhci";
reg = <0x0d070000 0x200>;
interrupts = <7>;
interrupt-parent = <&PIC1>;
};
sdio@d080000 {
compatible = "nintendo,hollywood-sdhci",
"sdhci";
reg = <0x0d080000 0x200>;
interrupts = <8>;
interrupt-parent = <&PIC1>;
};
ipc@d000000 {
compatible = "nintendo,hollywood-ipc";
reg = <0x0d000000 0x10>;
interrupts = <30>;
interrupt-parent = <&PIC1>;
};
PIC1: pic1@d800030 {
#interrupt-cells = <1>;
compatible = "nintendo,hollywood-pic";
reg = <0x0d800030 0x10>;
interrupt-controller;
interrupts = <14>;
};
GPIO: gpio@d8000c0 {
#gpio-cells = <2>;
compatible = "nintendo,hollywood-gpio";
reg = <0x0d8000c0 0x40>;
gpio-controller;
ngpios = <24>;
gpio-line-names =
"POWER", "SHUTDOWN", "FAN", "DC_DC",
"DI_SPIN", "SLOT_LED", "EJECT_BTN", "SLOT_IN",
"SENSOR_BAR", "DO_EJECT", "EEP_CS", "EEP_CLK",
"EEP_MOSI", "EEP_MISO", "AVE_SCL", "AVE_SDA",
"DEBUG0", "DEBUG1", "DEBUG2", "DEBUG3",
"DEBUG4", "DEBUG5", "DEBUG6", "DEBUG7";
interrupt-controller;
#interrupt-cells = <2>;
interrupts = <10>;
interrupt-parent = <&PIC1>;
/*
* This is commented out while a standard binding
* for i2c over gpio is defined.
*/
/*
i2c-video {
#address-cells = <1>;
#size-cells = <0>;
compatible = "i2c-gpio";
gpios = <&GPIO 15 0
&GPIO 14 0>;
clock-frequency = <250000>;
no-clock-stretching;
scl-is-open-drain;
sda-is-open-drain;
sda-enforce-dir;
AVE: audio-video-encoder@70 {
compatible = "nintendo,wii-audio-video-encoder";
reg = <0x70>;
};
};
*/
};
control@d800100 {
compatible = "nintendo,hollywood-control";
reg = <0x0d800100 0x300>;
};
disk@d806000 {
compatible = "nintendo,hollywood-di";
reg = <0x0d806000 0x40>;
interrupts = <2>;
};
};
gpio-leds {
compatible = "gpio-leds";
/* This is the blue LED in the disk drive slot */
drive-slot {
label = "wii:blue:drive_slot";
gpios = <&GPIO 5 GPIO_ACTIVE_HIGH>;
panic-indicator;
};
};
gpio-keys {
compatible = "gpio-keys";
power {
label = "Power Button";
gpios = <&GPIO 0 GPIO_ACTIVE_HIGH>;
linux,code = <KEY_POWER>;
};
eject {
label = "Eject Button";
gpios = <&GPIO 6 GPIO_ACTIVE_HIGH>;
linux,code = <KEY_EJECTCD>;
};
};
};