Dave Airlie 786a7828bc Merge branch 'drm-next-3.15' of git://people.freedesktop.org/~deathsimple/linux into drm-next
this is the second pull request for 3.15 radeon changes. Highlights this time:
- Better VRAM usage
- VM page table rework
- Enabling different UVD clocks again
- Some general cleanups and improvements

* 'drm-next-3.15' of git://people.freedesktop.org/~deathsimple/linux:
  drm/radeon: remove struct radeon_bo_list
  drm/radeon: drop non blocking allocations from sub allocator
  drm/radeon: remove global vm lock
  drm/radeon: use normal BOs for the page tables v4
  drm/radeon: further cleanup vm flushing & fencing
  drm/radeon: separate gart and vm functions
  drm/radeon: fix VCE suspend/resume
  drm/radeon: fix missing bo reservation
  drm/radeon: limit how much memory TTM can move per IB according to VRAM usage
  drm/radeon: validate relocations in the order determined by userspace v3
  drm/radeon: add buffers to the LRU list from smallest to largest
  drm/radeon: deduplicate code in radeon_gem_busy_ioctl
  drm/radeon: track memory statistics about VRAM and GTT usage and buffer moves v2
  drm/radeon: add a way to get and set initial buffer domains v2
  drm/radeon: use variable UVD clocks
  drm/radeon: cleanup the fence ring locking code
  drm/radeon: improve ring lockup detection code v2
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html