Dave Airlie 7c1c2871a6 drm: move to kref per-master structures.
This is step one towards having multiple masters sharing a drm
device in order to get fast-user-switching to work.

It splits out the information associated with the drm master
into a separate kref counted structure, and allocates this when
a master opens the device node. It also allows the current master
to abdicate (say while VT switched), and a new master to take over
the hardware.

It moves the Intel and radeon drivers to using the sarea from
within the new master structures.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2008-12-29 17:47:22 +10:00
..
2008-10-18 07:10:10 +10:00
2008-10-18 07:10:53 +10:00
2008-10-18 07:10:11 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html