Rob Clark 7d8d9f6705 drm/msm/mdp4: cure for the cursor blues (v2)
The hw cursor is relatively adept at triggering underflows, which
manifest as a "blue flash" (since blue is configured as the underflow
color).  Juggle a few things around to tighten up the timing for setting
cursor registers in DONE irq.

And most importantly, don't ever disable the hw cursor.  Instead flip it
to a blank/empty cursor.  This seems far more reliable, as even simply
clearing the cursor-enable bit (with no other updates in previous/
following frames) can in some cases cause underflow.

v1: original
v2: add missing locking spotted by Micah

Cc: Micah Richert <richert@braincorporation.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-04-25 08:58:23 -04:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html