Marcin Slusarz 7fa0cba2b2 drm/nouveau: properly handle pushbuffer check failures
When "buffer in list" check does not pass, don't free validation lists - they were
not initialized yet.

Fixes this oops:

[drm] nouveau 0000:02:00.0: push 105 buffer not in list
BUG: unable to handle kernel NULL pointer dereference at 000000000000057c
IP: [<ffffffff81236aa4>] do_raw_spin_lock+0x14/0x13c
PGD 1ac6cb067 PUD 1aaa52067 PMD 0
CPU 0
Modules linked in: nouveau ttm drm_kms_helper snd_hda_codec_realtek snd_hda_intel snd_hda_codec

Pid: 6265, comm: OilRush_x86 Not tainted 2.6.38-rc6-nv+ #632 System manufacturer System Product Name/P6T SE
RIP: 0010:[<ffffffff81236aa4>]  [<ffffffff81236aa4>] do_raw_spin_lock+0x14/0x13c
(...)
Process OilRush_x86 (pid: 6265, threadinfo ffff8801a6aee000, task ffff8801a26c0000)
 0000000000000000 ffff8801ac74c618 0000000000000000 0000000000000578
 0000000000000000 ffff8801ac74c618 0000000000000000 ffff8801bd9d0000
 [<ffffffff81417f78>] _raw_spin_lock+0x1e/0x22
 [<ffffffffa00a2746>] nouveau_bo_fence+0x2e/0x60 [nouveau]
 [<ffffffffa00a540b>] validate_fini_list+0x35/0xeb [nouveau]
 [<ffffffffa00a54d3>] validate_fini+0x12/0x31 [nouveau]
 [<ffffffffa00a6386>] nouveau_gem_ioctl_pushbuf+0xe94/0xf6b [nouveau]
 [<ffffffff8141ac56>] ? sub_preempt_count+0x9e/0xb2
 [<ffffffff81417e94>] ? _raw_spin_unlock_irqrestore+0x30/0x4d
 [<ffffffff8105dea2>] ? __wake_up+0x3f/0x48
 [<ffffffff812aebb4>] drm_ioctl+0x289/0x361
 [<ffffffff8141ac56>] ? sub_preempt_count+0x9e/0xb2
 [<ffffffffa00a54f2>] ? nouveau_gem_ioctl_pushbuf+0x0/0xf6b [nouveau]
 [<ffffffff8141ac56>] ? sub_preempt_count+0x9e/0xb2
 [<ffffffffa010caa2>] nouveau_compat_ioctl+0x16/0x1c [nouveau]
 [<ffffffff81142c0d>] compat_sys_ioctl+0x1c8/0x12d7
 [<ffffffff814179ca>] ? trace_hardirqs_off_thunk+0x3a/0x6c
 [<ffffffff81058099>] sysenter_dispatch+0x7/0x30
 [<ffffffff8141798e>] ? trace_hardirqs_on_thunk+0x3a/0x3c
RIP  [<ffffffff81236aa4>] do_raw_spin_lock+0x14/0x13c
 RSP <ffff8801a6aefb88>
---[ end trace 0014d5d93e6147e1 ]---

Additionally, don't call validate_fini twice in case of validation failure.

Signed-off-by: Marcin Slusarz <marcin.slusarz@gmail.com>
Signed-off-by: Maarten Maathuis <madman2003@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-14 16:31:45 +10:00
..
2010-05-18 15:57:05 +10:00
2010-09-24 10:10:23 +10:00
2010-08-30 09:38:25 +10:00
2010-05-18 15:57:05 +10:00
2010-08-30 09:44:40 +10:00
2010-08-30 09:37:43 +10:00
2011-02-07 13:09:42 +10:00
2011-02-07 13:09:42 +10:00
2011-02-07 12:15:04 +10:00
2011-02-07 13:09:42 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html