81d866fdcd
Move the documentation for video device node creation to a separate file. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
344 lines
13 KiB
ReStructuredText
344 lines
13 KiB
ReStructuredText
Video device creation
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=====================
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The actual device nodes in the /dev directory are created using the
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video_device struct (v4l2-dev.h). This struct can either be allocated
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dynamically or embedded in a larger struct.
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To allocate it dynamically use:
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.. code-block:: none
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struct video_device *vdev = video_device_alloc();
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if (vdev == NULL)
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return -ENOMEM;
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vdev->release = video_device_release;
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If you embed it in a larger struct, then you must set the release()
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callback to your own function:
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.. code-block:: none
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struct video_device *vdev = &my_vdev->vdev;
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vdev->release = my_vdev_release;
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The release callback must be set and it is called when the last user
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of the video device exits.
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The default video_device_release() callback just calls kfree to free the
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allocated memory.
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There is also a video_device_release_empty() function that does nothing
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(is empty) and can be used if the struct is embedded and there is nothing
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to do when it is released.
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You should also set these fields:
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- v4l2_dev: must be set to the v4l2_device parent device.
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- name: set to something descriptive and unique.
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- vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0,
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so this is normally already the default), set to VFL_DIR_TX for output
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devices and VFL_DIR_M2M for mem2mem (codec) devices.
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- fops: set to the v4l2_file_operations struct.
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- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance
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(highly recommended to use this and it might become compulsory in the
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future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and
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vfl_dir fields are used to disable ops that do not match the type/dir
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combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops
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are disabled for a capture device. This makes it possible to provide
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just one v4l2_ioctl_ops struct for both vbi and video nodes.
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- lock: leave to NULL if you want to do all the locking in the driver.
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Otherwise you give it a pointer to a struct mutex_lock and before the
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unlocked_ioctl file operation is called this lock will be taken by the
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core and released afterwards. See the next section for more details.
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- queue: a pointer to the struct vb2_queue associated with this device node.
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If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is
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used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF,
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QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above.
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That way the vb2 queuing framework does not have to wait for other ioctls.
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This queue pointer is also used by the vb2 helper functions to check for
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queuing ownership (i.e. is the filehandle calling it allowed to do the
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operation).
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- prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY.
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If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device.
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If you want to have a separate priority state per (group of) device node(s),
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then you can point it to your own struct v4l2_prio_state.
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- dev_parent: you only set this if v4l2_device was registered with NULL as
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the parent device struct. This only happens in cases where one hardware
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device has multiple PCI devices that all share the same v4l2_device core.
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The cx88 driver is an example of this: one core v4l2_device struct, but
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it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
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(cx8802). Since the v4l2_device cannot be associated with two PCI devices
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at the same time it is setup without a parent device. But when the struct
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video_device is initialized you *do* know which parent PCI device to use and
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so you set dev_device to the correct PCI device.
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If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2
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in your v4l2_file_operations struct.
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Do not use .ioctl! This is deprecated and will go away in the future.
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In some cases you want to tell the core that a function you had specified in
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your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this
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function before video_device_register is called:
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.. code-block:: none
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void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd);
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This tends to be needed if based on external factors (e.g. which card is
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being used) you want to turns off certain features in v4l2_ioctl_ops without
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having to make a new struct.
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The v4l2_file_operations struct is a subset of file_operations. The main
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difference is that the inode argument is omitted since it is never used.
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If integration with the media framework is needed, you must initialize the
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media_entity struct embedded in the video_device struct (entity field) by
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calling media_entity_pads_init():
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.. code-block:: none
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struct media_pad *pad = &my_vdev->pad;
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int err;
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err = media_entity_pads_init(&vdev->entity, 1, pad);
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The pads array must have been previously initialized. There is no need to
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manually set the struct media_entity type and name fields.
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A reference to the entity will be automatically acquired/released when the
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video device is opened/closed.
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ioctls and locking
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------------------
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The V4L core provides optional locking services. The main service is the
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lock field in struct video_device, which is a pointer to a mutex. If you set
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this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.
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If you are using the videobuf2 framework, then there is a second lock that you
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can set: video_device->queue->lock. If set, then this lock will be used instead
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of video_device->lock to serialize all queuing ioctls (see the previous section
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for the full list of those ioctls).
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The advantage of using a different lock for the queuing ioctls is that for some
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drivers (particularly USB drivers) certain commands such as setting controls
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can take a long time, so you want to use a separate lock for the buffer queuing
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ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy
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changing the e.g. exposure of the webcam.
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Of course, you can always do all the locking yourself by leaving both lock
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pointers at NULL.
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If you use the old videobuf then you must pass the video_device lock to the
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videobuf queue initialize function: if videobuf has to wait for a frame to
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arrive, then it will temporarily unlock the lock and relock it afterwards. If
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your driver also waits in the code, then you should do the same to allow other
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processes to access the device node while the first process is waiting for
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something.
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In the case of videobuf2 you will need to implement the wait_prepare and
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wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock
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pointer, then you can use the helper functions vb2_ops_wait_prepare/finish.
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The implementation of a hotplug disconnect should also take the lock from
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video_device before calling v4l2_device_disconnect. If you are also using
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video_device->queue->lock, then you have to first lock video_device->queue->lock
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followed by video_device->lock. That way you can be sure no ioctl is running
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when you call v4l2_device_disconnect.
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video_device registration
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-------------------------
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Next you register the video device: this will create the character device
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for you.
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.. code-block:: none
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err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
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if (err) {
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video_device_release(vdev); /* or kfree(my_vdev); */
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return err;
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}
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If the v4l2_device parent device has a non-NULL mdev field, the video device
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entity will be automatically registered with the media device.
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Which device is registered depends on the type argument. The following
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types exist:
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VFL_TYPE_GRABBER: videoX for video input/output devices
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VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext)
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VFL_TYPE_RADIO: radioX for radio tuners
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VFL_TYPE_SDR: swradioX for Software Defined Radio tuners
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The last argument gives you a certain amount of control over the device
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device node number used (i.e. the X in videoX). Normally you will pass -1
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to let the v4l2 framework pick the first free number. But sometimes users
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want to select a specific node number. It is common that drivers allow
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the user to select a specific device node number through a driver module
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option. That number is then passed to this function and video_register_device
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will attempt to select that device node number. If that number was already
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in use, then the next free device node number will be selected and it
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will send a warning to the kernel log.
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Another use-case is if a driver creates many devices. In that case it can
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be useful to place different video devices in separate ranges. For example,
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video capture devices start at 0, video output devices start at 16.
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So you can use the last argument to specify a minimum device node number
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and the v4l2 framework will try to pick the first free number that is equal
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or higher to what you passed. If that fails, then it will just pick the
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first free number.
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Since in this case you do not care about a warning about not being able
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to select the specified device node number, you can call the function
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video_register_device_no_warn() instead.
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Whenever a device node is created some attributes are also created for you.
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If you look in /sys/class/video4linux you see the devices. Go into e.g.
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video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name'
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attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute
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can be used to enable core debugging. See the next section for more detailed
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information on this.
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The 'index' attribute is the index of the device node: for each call to
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video_register_device() the index is just increased by 1. The first video
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device node you register always starts with index 0.
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Users can setup udev rules that utilize the index attribute to make fancy
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device names (e.g. 'mpegX' for MPEG video capture device nodes).
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After the device was successfully registered, then you can use these fields:
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- vfl_type: the device type passed to video_register_device.
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- minor: the assigned device minor number.
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- num: the device node number (i.e. the X in videoX).
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- index: the device index number.
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If the registration failed, then you need to call video_device_release()
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to free the allocated video_device struct, or free your own struct if the
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video_device was embedded in it. The vdev->release() callback will never
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be called if the registration failed, nor should you ever attempt to
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unregister the device if the registration failed.
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video device debugging
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----------------------
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The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
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device in /sys/class/video4linux/<devX>/ allows you to enable logging of
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file operations.
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It is a bitmask and the following bits can be set:
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.. code-block:: none
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0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged
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if bit 0x08 is also set.
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0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are
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only logged if bit 0x08 is also set.
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0x04: Log the file operations open, release, read, write, mmap and
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get_unmapped_area. The read and write operations are only logged if
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bit 0x08 is also set.
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0x08: Log the read and write file operations and the VIDIOC_QBUF and
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VIDIOC_DQBUF ioctls.
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0x10: Log the poll file operation.
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video_device cleanup
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--------------------
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When the video device nodes have to be removed, either during the unload
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of the driver or because the USB device was disconnected, then you should
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unregister them:
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.. code-block:: none
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video_unregister_device(vdev);
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This will remove the device nodes from sysfs (causing udev to remove them
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from /dev).
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After video_unregister_device() returns no new opens can be done. However,
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in the case of USB devices some application might still have one of these
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device nodes open. So after the unregister all file operations (except
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release, of course) will return an error as well.
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When the last user of the video device node exits, then the vdev->release()
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callback is called and you can do the final cleanup there.
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Don't forget to cleanup the media entity associated with the video device if
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it has been initialized:
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.. code-block:: none
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media_entity_cleanup(&vdev->entity);
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This can be done from the release callback.
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video_device helper functions
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-----------------------------
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There are a few useful helper functions:
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- file/video_device private data
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You can set/get driver private data in the video_device struct using:
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.. code-block:: none
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void *video_get_drvdata(struct video_device *vdev);
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void video_set_drvdata(struct video_device *vdev, void *data);
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Note that you can safely call video_set_drvdata() before calling
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video_register_device().
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And this function:
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.. code-block:: none
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struct video_device *video_devdata(struct file *file);
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returns the video_device belonging to the file struct.
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The video_drvdata function combines video_get_drvdata with video_devdata:
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.. code-block:: none
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void *video_drvdata(struct file *file);
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You can go from a video_device struct to the v4l2_device struct using:
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.. code-block:: none
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struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
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- Device node name
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The video_device node kernel name can be retrieved using
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.. code-block:: none
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const char *video_device_node_name(struct video_device *vdev);
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The name is used as a hint by userspace tools such as udev. The function
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should be used where possible instead of accessing the video_device::num and
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video_device::minor fields.
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video_device kAPI
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-----------------
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.. kernel-doc:: include/media/v4l2-dev.h
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