Daniel Kurtz 85a7ce67f3 drm: make frame duration time calculation more precise
It is a bit more precise to compute the total number of pixels first and
then divide, rather than multiplying the line pixel count by the
already-rounded line duration.

Signed-off-by: Daniel Kurtz <djkurtz@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-02-08 14:00:48 +10:00
..
2013-02-08 12:02:43 +10:00