88759686c7
Implements an I2C-over-AUX I2C adapter on top of the generic drm_dp_aux infrastructure. It extracts the retry logic from existing drivers, which should help in porting those drivers to this new helper. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Jani Nikula <jani.nikula@intel.com> Signed-off-by: Thierry Reding <treding@nvidia.com> --- Changes in v5: - move comments partially to to header file - keep MOT set between I2C messages - return -EPROTO on short reads Changes in v4: - fix typo "bitrate" -> "bit rate" Changes in v3: - add back DRM_DEBUG_KMS and DRM_ERROR messages - embed i2c_adapter within struct drm_dp_aux - fix typo in comment
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html