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If the ".BTF" elf section exists, libbpf will try to create
a btf_fd (through BPF_BTF_LOAD). If that fails, it will still
continue loading the bpf prog/map without the BTF.
If the bpf_object has a BTF loaded, it will create a map with the btf_fd.
libbpf will try to figure out the btf_key_id and btf_value_id of a map by
finding the BTF type with name "<map_name>_key" and "<map_name>_value".
If they cannot be found, it will continue without using the BTF.
Signed-off-by: Martin KaFai Lau <kafai@fb.com>
Acked-by: Alexei Starovoitov <ast@fb.com>
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>