Chris Wilson 934d6086ea drm/i915: Limit the ioremap of the PCI bar to the registers
In the future we may like to experiment with using a WC map of the GTT
portion. However, that will conflict with i915.ko mapping the entire bar
as UC in order to access the GPU registers. Instead we can shrink the
register ioremap to only map the register block.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by (IVB): Ben Widawsky <ben@bwidawsk.net>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Squashed-in follow-up fix for gen2/3 registers file size from
Chris Wilson.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-09-20 14:23:07 +02:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html