To avoid stalls we delay tiling changes and especially hold of committing the new fence state for as long as possible. Synchronization points are in the execbuf code and in our gtt fault handler. Unfortunately we've missed that tricky detail when adding proper fence restore code in commit 19b2dbde5732170a03bd82cc8bd442cf88d856f7 Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Wed Jun 12 10:15:12 2013 +0100 drm/i915: Restore fences after resume and GPU resets The result was that we've restored fences for objects with no tiling, since the object<->fence link still existed after resume. Now that wouldn't have been too bad since any subsequent access would have fixed things up, but if we've changed from tiled to untiled real havoc happened: The tiling stride is stored -1 in the fence register, so a stride of 0 resulted in all 1s in the top 32bits, and so a completely bogus fence spanning everything from the start of the object to the top of the GTT. The tell-tale in the register dumps looks like: FENCE START 2: 0x0214d001 FENCE END 2: 0xfffff3ff Bit 11 isn't set since the hw doesn't store it, even when writing all 1s (at least on my snb here). To prevent such a gaffle in the future add a sanity check for fences with an untiled object attached in i915_gem_write_fence. v2: Fix the WARN, spotted by Chris. v3: Trying to reuse get_fences looked ugly and obfuscated the code. Instead reuse update_fence and to make it really dtrt also move the fence dirty state clearing into update_fence. Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Stéphane Marchesin <marcheu@chromium.org> Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=60530 Cc: stable@vger.kernel.org (for 3.10 only) Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Tested-by: Matthew Garrett <matthew.garrett@nebula.com> Tested-by: Björn Bidar <theodorstormgrade@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html