linux/drivers/video/ps3fb.c
Geert Uytterhoeven 9ac67a3582 ps3fb: Update for firmware 2.10
ps3fb: Update for firmware 2.10

As of PS3 firmware version 2.10, the GPU command buffer size must be at least 2
MiB large. Since we use only a small part of the GPU command buffer and don't
want to waste precious XDR memory, move the GPU command buffer back to the
start of the XDR memory reserved for ps3fb and let the unused part overlap with
the actual frame buffer.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-12-19 14:27:30 -08:00

1331 lines
33 KiB
C

/*
* linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
* Copyright 2006, 2007 Sony Corporation
*
* This file is based on :
*
* linux/drivers/video/vfb.c -- Virtual frame buffer device
*
* Copyright (C) 2002 James Simmons
*
* Copyright (C) 1997 Geert Uytterhoeven
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive for
* more details.
*/
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/mm.h>
#include <linux/interrupt.h>
#include <linux/console.h>
#include <linux/ioctl.h>
#include <linux/kthread.h>
#include <linux/freezer.h>
#include <linux/uaccess.h>
#include <linux/fb.h>
#include <linux/init.h>
#include <asm/abs_addr.h>
#include <asm/lv1call.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#define DEVICE_NAME "ps3fb"
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
#define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64)
#define GPU_MAX_LINE_LENGTH (65536 - 64)
#define PS3FB_FULL_MODE_BIT 0x80
#define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */
#define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */
#define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */
#define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */
#define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */
#define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */
#define GPU_DRIVER_INFO_VERSION 0x211
/* gpu internals */
struct display_head {
u64 be_time_stamp;
u32 status;
u32 offset;
u32 res1;
u32 res2;
u32 field;
u32 reserved1;
u64 res3;
u32 raster;
u64 vblank_count;
u32 field_vsync;
u32 reserved2;
};
struct gpu_irq {
u32 irq_outlet;
u32 status;
u32 mask;
u32 video_cause;
u32 graph_cause;
u32 user_cause;
u32 res1;
u64 res2;
u32 reserved[4];
};
struct gpu_driver_info {
u32 version_driver;
u32 version_gpu;
u32 memory_size;
u32 hardware_channel;
u32 nvcore_frequency;
u32 memory_frequency;
u32 reserved[1063];
struct display_head display_head[8];
struct gpu_irq irq;
};
struct ps3fb_priv {
unsigned int irq_no;
u64 context_handle, memory_handle;
void *xdr_ea;
size_t xdr_size;
struct gpu_driver_info *dinfo;
u64 vblank_count; /* frame count */
wait_queue_head_t wait_vsync;
atomic_t ext_flip; /* on/off flip with vsync */
atomic_t f_count; /* fb_open count */
int is_blanked;
int is_kicked;
struct task_struct *task;
};
static struct ps3fb_priv ps3fb;
struct ps3fb_par {
u32 pseudo_palette[16];
int mode_id, new_mode_id;
int res_index;
unsigned int num_frames; /* num of frame buffers */
unsigned int width;
unsigned int height;
unsigned long full_offset; /* start of fullscreen DDR fb */
unsigned long fb_offset; /* start of actual DDR fb */
unsigned long pan_offset;
};
struct ps3fb_res_table {
u32 xres;
u32 yres;
u32 xoff;
u32 yoff;
u32 type;
};
#define PS3FB_RES_FULL 1
static const struct ps3fb_res_table ps3fb_res[] = {
/* res_x,y margin_x,y full */
{ 720, 480, 72, 48 , 0},
{ 720, 576, 72, 58 , 0},
{ 1280, 720, 78, 38 , 0},
{ 1920, 1080, 116, 58 , 0},
/* full mode */
{ 720, 480, 0, 0 , PS3FB_RES_FULL},
{ 720, 576, 0, 0 , PS3FB_RES_FULL},
{ 1280, 720, 0, 0 , PS3FB_RES_FULL},
{ 1920, 1080, 0, 0 , PS3FB_RES_FULL},
/* vesa: normally full mode */
{ 1280, 768, 0, 0 , 0},
{ 1280, 1024, 0, 0 , 0},
{ 1920, 1200, 0, 0 , 0},
{ 0, 0, 0, 0 , 0} };
/* default resolution */
#define GPU_RES_INDEX 0 /* 720 x 480 */
static const struct fb_videomode ps3fb_modedb[] = {
/* 60 Hz broadcast modes (modes "1" to "5") */
{
/* 480i */
"480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 480p */
"480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 720p */
"720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080i */
"1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080p */
"1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
},
/* 50 Hz broadcast modes (modes "6" to "10") */
{
/* 576i */
"576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 576p */
"576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 720p */
"720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080 */
"1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080p */
"1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
},
/* VESA modes (modes "11" to "13") */
{
/* WXGA */
"wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
0, FB_VMODE_NONINTERLACED,
FB_MODE_IS_VESA
}, {
/* SXGA */
"sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
FB_MODE_IS_VESA
}, {
/* WUXGA */
"wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
FB_MODE_IS_VESA
},
/* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
{
/* 480if */
"480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 480pf */
"480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 720pf */
"720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080if */
"1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080pf */
"1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
},
/* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
{
/* 576if */
"576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 576pf */
"576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 720pf */
"720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}, {
/* 1080if */
"1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
}, {
/* 1080pf */
"1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
}
};
#define HEAD_A
#define HEAD_B
#define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */
#define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */
#define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */
#define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */
#define BPP 4 /* number of bytes per pixel */
/* Start of the virtual frame buffer (relative to fullscreen ) */
#define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP)
static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);
static char *mode_option __devinitdata;
static int ps3fb_get_res_table(u32 xres, u32 yres, int mode)
{
int full_mode;
unsigned int i;
u32 x, y, f;
full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0;
for (i = 0;; i++) {
x = ps3fb_res[i].xres;
y = ps3fb_res[i].yres;
f = ps3fb_res[i].type;
if (!x) {
pr_debug("ERROR: ps3fb_get_res_table()\n");
return -1;
}
if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL)
continue;
if (x == xres && (yres == 0 || y == yres))
break;
x = x - 2 * ps3fb_res[i].xoff;
y = y - 2 * ps3fb_res[i].yoff;
if (x == xres && (yres == 0 || y == yres))
break;
}
return i;
}
static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var,
u32 *ddr_line_length, u32 *xdr_line_length)
{
unsigned int i, mode;
for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++)
if (var->xres == ps3fb_modedb[i].xres &&
var->yres == ps3fb_modedb[i].yres &&
var->pixclock == ps3fb_modedb[i].pixclock &&
var->hsync_len == ps3fb_modedb[i].hsync_len &&
var->vsync_len == ps3fb_modedb[i].vsync_len &&
var->left_margin == ps3fb_modedb[i].left_margin &&
var->right_margin == ps3fb_modedb[i].right_margin &&
var->upper_margin == ps3fb_modedb[i].upper_margin &&
var->lower_margin == ps3fb_modedb[i].lower_margin &&
var->sync == ps3fb_modedb[i].sync &&
(var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode)
goto found;
pr_debug("ps3fb_find_mode: mode not found\n");
return 0;
found:
/* Cropped broadcast modes use the full line length */
*ddr_line_length = ps3fb_modedb[i < 10 ? i + 13 : i].xres * BPP;
if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
*xdr_line_length = GPU_ALIGN_UP(max(var->xres,
var->xres_virtual) * BPP);
if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
*xdr_line_length = GPU_MAX_LINE_LENGTH;
} else
*xdr_line_length = *ddr_line_length;
/* Full broadcast modes have the full mode bit set */
mode = i > 12 ? (i - 12) | PS3FB_FULL_MODE_BIT : i + 1;
pr_debug("ps3fb_find_mode: mode %u\n", mode);
return mode;
}
static const struct fb_videomode *ps3fb_default_mode(int id)
{
u32 mode = id & PS3AV_MODE_MASK;
u32 flags;
if (mode < 1 || mode > 13)
return NULL;
flags = id & ~PS3AV_MODE_MASK;
if (mode <= 10 && flags & PS3FB_FULL_MODE_BIT) {
/* Full broadcast mode */
return &ps3fb_modedb[mode + 12];
}
return &ps3fb_modedb[mode - 1];
}
static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
u64 dst_offset, u64 src_offset, u32 width,
u32 height, u32 dst_line_length,
u32 src_line_length)
{
int status;
u64 line_length;
line_length = dst_line_length;
if (src_line_length != dst_line_length)
line_length |= (u64)src_line_length << 32;
src_offset += GPU_FB_START;
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__func__, status);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
0, frame_offset, 0, 0);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
1, frame_offset, 0, 0);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
#endif
}
static int ps3fb_sync(struct fb_info *info, u32 frame)
{
struct ps3fb_par *par = info->par;
int i, error = 0;
u32 ddr_line_length, xdr_line_length;
u64 ddr_base, xdr_base;
acquire_console_sem();
if (frame > par->num_frames - 1) {
dev_dbg(info->device, "%s: invalid frame number (%u)\n",
__func__, frame);
error = -EINVAL;
goto out;
}
i = par->res_index;
xdr_line_length = info->fix.line_length;
ddr_line_length = ps3fb_res[i].xres * BPP;
xdr_base = frame * info->var.yres_virtual * xdr_line_length;
ddr_base = frame * ps3fb_res[i].yres * ddr_line_length;
ps3fb_sync_image(info->device, ddr_base + par->full_offset,
ddr_base + par->fb_offset, xdr_base + par->pan_offset,
par->width, par->height, ddr_line_length,
xdr_line_length);
out:
release_console_sem();
return error;
}
static int ps3fb_open(struct fb_info *info, int user)
{
atomic_inc(&ps3fb.f_count);
return 0;
}
static int ps3fb_release(struct fb_info *info, int user)
{
if (atomic_dec_and_test(&ps3fb.f_count)) {
if (atomic_read(&ps3fb.ext_flip)) {
atomic_set(&ps3fb.ext_flip, 0);
ps3fb_sync(info, 0); /* single buffer */
}
}
return 0;
}
/*
* Setting the video mode has been split into two parts.
* First part, xxxfb_check_var, must not write anything
* to hardware, it should only verify and adjust var.
* This means it doesn't alter par but it does use hardware
* data from it to check this var.
*/
static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
{
u32 xdr_line_length, ddr_line_length;
int mode;
dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres,
info->var.xres);
dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres,
info->var.yres);
/* FIXME For now we do exact matches only */
mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
/* Virtual screen */
if (var->xres_virtual < var->xres)
var->xres_virtual = var->xres;
if (var->yres_virtual < var->yres)
var->yres_virtual = var->yres;
if (var->xres_virtual > xdr_line_length / BPP) {
dev_dbg(info->device,
"Horizontal virtual screen size too large\n");
return -EINVAL;
}
if (var->xoffset + var->xres > var->xres_virtual ||
var->yoffset + var->yres > var->yres_virtual) {
dev_dbg(info->device, "panning out-of-range\n");
return -EINVAL;
}
/* We support ARGB8888 only */
if (var->bits_per_pixel > 32 || var->grayscale ||
var->red.offset > 16 || var->green.offset > 8 ||
var->blue.offset > 0 || var->transp.offset > 24 ||
var->red.length > 8 || var->green.length > 8 ||
var->blue.length > 8 || var->transp.length > 8 ||
var->red.msb_right || var->green.msb_right ||
var->blue.msb_right || var->transp.msb_right || var->nonstd) {
dev_dbg(info->device, "We support ARGB8888 only\n");
return -EINVAL;
}
var->bits_per_pixel = 32;
var->red.offset = 16;
var->green.offset = 8;
var->blue.offset = 0;
var->transp.offset = 24;
var->red.length = 8;
var->green.length = 8;
var->blue.length = 8;
var->transp.length = 8;
var->red.msb_right = 0;
var->green.msb_right = 0;
var->blue.msb_right = 0;
var->transp.msb_right = 0;
/* Rotation is not supported */
if (var->rotate) {
dev_dbg(info->device, "Rotation is not supported\n");
return -EINVAL;
}
/* Memory limit */
if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
var->height = -1;
var->width = -1;
return 0;
}
/*
* This routine actually sets the video mode.
*/
static int ps3fb_set_par(struct fb_info *info)
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
int i;
unsigned long offset;
u64 dst;
dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n",
info->var.xres, info->var.xres_virtual,
info->var.yres, info->var.yres_virtual, info->var.pixclock);
mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
if (!mode)
return -EINVAL;
i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode);
par->res_index = i;
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
info->fix.line_length = xdr_line_length;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
par->num_frames = ps3fb.xdr_size /
max(ps3fb_res[i].yres * ddr_line_length,
info->var.yres_virtual * xdr_line_length);
/* Keep the special bits we cannot set using fb_var_screeninfo */
par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
par->width = info->var.xres;
par->height = info->var.yres;
offset = VP_OFF(i);
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
par->pan_offset = info->var.yoffset * xdr_line_length +
info->var.xoffset * BPP;
if (par->new_mode_id != par->mode_id) {
if (ps3av_set_video_mode(par->new_mode_id)) {
par->new_mode_id = par->mode_id;
return -EINVAL;
}
par->mode_id = par->new_mode_id;
}
/* Clear XDR frame buffer memory */
memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size);
/* Clear DDR frame buffer memory */
lines = ps3fb_res[i].yres * par->num_frames;
if (par->full_offset)
lines++;
maxlines = ps3fb.xdr_size / ddr_line_length;
for (dst = 0; lines; dst += maxlines * ddr_line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
ddr_line_length, ddr_line_length);
lines -= l;
}
return 0;
}
/*
* Set a single color register. The values supplied are already
* rounded down to the hardware's capabilities (according to the
* entries in the var structure). Return != 0 for invalid regno.
*/
static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
unsigned int green, unsigned int blue,
unsigned int transp, struct fb_info *info)
{
if (regno >= 16)
return 1;
red >>= 8;
green >>= 8;
blue >>= 8;
transp >>= 8;
((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
green << 8 | blue;
return 0;
}
static int ps3fb_pan_display(struct fb_var_screeninfo *var,
struct fb_info *info)
{
struct ps3fb_par *par = info->par;
par->pan_offset = var->yoffset * info->fix.line_length +
var->xoffset * BPP;
return 0;
}
/*
* As we have a virtual frame buffer, we need our own mmap function
*/
static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
unsigned long size, offset;
size = vma->vm_end - vma->vm_start;
offset = vma->vm_pgoff << PAGE_SHIFT;
if (offset + size > info->fix.smem_len)
return -EINVAL;
offset += info->fix.smem_start;
if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT,
size, vma->vm_page_prot))
return -EAGAIN;
dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
offset, vma->vm_start);
return 0;
}
/*
* Blank the display
*/
static int ps3fb_blank(int blank, struct fb_info *info)
{
int retval;
dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
switch (blank) {
case FB_BLANK_POWERDOWN:
case FB_BLANK_HSYNC_SUSPEND:
case FB_BLANK_VSYNC_SUSPEND:
case FB_BLANK_NORMAL:
retval = ps3av_video_mute(1); /* mute on */
if (!retval)
ps3fb.is_blanked = 1;
break;
default: /* unblank */
retval = ps3av_video_mute(0); /* mute off */
if (!retval)
ps3fb.is_blanked = 0;
break;
}
return retval;
}
static int ps3fb_get_vblank(struct fb_vblank *vblank)
{
memset(vblank, 0, sizeof(*vblank));
vblank->flags = FB_VBLANK_HAVE_VSYNC;
return 0;
}
static int ps3fb_wait_for_vsync(u32 crtc)
{
int ret;
u64 count;
count = ps3fb.vblank_count;
ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
count != ps3fb.vblank_count,
HZ / 10);
if (!ret)
return -ETIMEDOUT;
return 0;
}
static void ps3fb_flip_ctl(int on, void *data)
{
struct ps3fb_priv *priv = data;
if (on)
atomic_dec_if_positive(&priv->ext_flip);
else
atomic_inc(&priv->ext_flip);
}
/*
* ioctl
*/
static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
unsigned long arg)
{
void __user *argp = (void __user *)arg;
u32 val;
int retval = -EFAULT;
switch (cmd) {
case FBIOGET_VBLANK:
{
struct fb_vblank vblank;
dev_dbg(info->device, "FBIOGET_VBLANK:\n");
retval = ps3fb_get_vblank(&vblank);
if (retval)
break;
if (copy_to_user(argp, &vblank, sizeof(vblank)))
retval = -EFAULT;
break;
}
case FBIO_WAITFORVSYNC:
{
u32 crt;
dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
if (get_user(crt, (u32 __user *) arg))
break;
retval = ps3fb_wait_for_vsync(crt);
break;
}
case PS3FB_IOCTL_SETMODE:
{
struct ps3fb_par *par = info->par;
const struct fb_videomode *mode;
struct fb_var_screeninfo var;
if (copy_from_user(&val, argp, sizeof(val)))
break;
if (!(val & PS3AV_MODE_MASK)) {
u32 id = ps3av_get_auto_mode();
if (id > 0)
val = (val & ~PS3AV_MODE_MASK) | id;
}
dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
retval = -EINVAL;
mode = ps3fb_default_mode(val);
if (mode) {
var = info->var;
fb_videomode_to_var(&var, mode);
acquire_console_sem();
info->flags |= FBINFO_MISC_USEREVENT;
/* Force, in case only special bits changed */
var.activate |= FB_ACTIVATE_FORCE;
par->new_mode_id = val;
retval = fb_set_var(info, &var);
info->flags &= ~FBINFO_MISC_USEREVENT;
release_console_sem();
}
break;
}
case PS3FB_IOCTL_GETMODE:
val = ps3av_get_mode();
dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
if (!copy_to_user(argp, &val, sizeof(val)))
retval = 0;
break;
case PS3FB_IOCTL_SCREENINFO:
{
struct ps3fb_par *par = info->par;
struct ps3fb_ioctl_res res;
dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
res.xres = info->fix.line_length / BPP;
res.yres = info->var.yres_virtual;
res.xoff = (res.xres - info->var.xres) / 2;
res.yoff = (res.yres - info->var.yres) / 2;
res.num_frames = par->num_frames;
if (!copy_to_user(argp, &res, sizeof(res)))
retval = 0;
break;
}
case PS3FB_IOCTL_ON:
dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
atomic_inc(&ps3fb.ext_flip);
retval = 0;
break;
case PS3FB_IOCTL_OFF:
dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
atomic_dec_if_positive(&ps3fb.ext_flip);
retval = 0;
break;
case PS3FB_IOCTL_FSEL:
if (copy_from_user(&val, argp, sizeof(val)))
break;
dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
retval = ps3fb_sync(info, val);
break;
default:
retval = -ENOIOCTLCMD;
break;
}
return retval;
}
static int ps3fbd(void *arg)
{
struct fb_info *info = arg;
set_freezable();
while (!kthread_should_stop()) {
try_to_freeze();
set_current_state(TASK_INTERRUPTIBLE);
if (ps3fb.is_kicked) {
ps3fb.is_kicked = 0;
ps3fb_sync(info, 0); /* single buffer */
}
schedule();
}
return 0;
}
static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
{
struct device *dev = ptr;
u64 v1;
int status;
struct display_head *head = &ps3fb.dinfo->display_head[1];
status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
if (status) {
dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
status);
return IRQ_NONE;
}
if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
/* VSYNC */
ps3fb.vblank_count = head->vblank_count;
if (ps3fb.task && !ps3fb.is_blanked &&
!atomic_read(&ps3fb.ext_flip)) {
ps3fb.is_kicked = 1;
wake_up_process(ps3fb.task);
}
wake_up_interruptible(&ps3fb.wait_vsync);
}
return IRQ_HANDLED;
}
static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo,
struct device *dev)
{
int error;
dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver);
dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet);
dev_dbg(dev,
"version_gpu: %x memory_size: %x ch: %x core_freq: %d "
"mem_freq:%d\n",
dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel,
dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
dev_err(dev, "%s: version_driver err:%x\n", __func__,
dinfo->version_driver);
return -EINVAL;
}
error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
&ps3fb.irq_no);
if (error) {
dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error);
return error;
}
error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
DEVICE_NAME, dev);
if (error) {
dev_err(dev, "%s: request_irq failed %d\n", __func__, error);
ps3_irq_plug_destroy(ps3fb.irq_no);
return error;
}
dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
(1 << GPU_INTR_STATUS_FLIP_1);
return 0;
}
static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev)
{
int status;
status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
xdr_lpar, ps3fb_videomemory.size, 0);
if (status) {
dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n",
__func__, status);
return -ENXIO;
}
dev_dbg(dev,
"video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar,
virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, GPU_CMD_BUF_SIZE,
GPU_IOIF, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
__func__, status);
return -ENXIO;
}
return 0;
}
static struct fb_ops ps3fb_ops = {
.fb_open = ps3fb_open,
.fb_release = ps3fb_release,
.fb_read = fb_sys_read,
.fb_write = fb_sys_write,
.fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg,
.fb_pan_display = ps3fb_pan_display,
.fb_fillrect = sys_fillrect,
.fb_copyarea = sys_copyarea,
.fb_imageblit = sys_imageblit,
.fb_mmap = ps3fb_mmap,
.fb_blank = ps3fb_blank,
.fb_ioctl = ps3fb_ioctl,
.fb_compat_ioctl = ps3fb_ioctl
};
static struct fb_fix_screeninfo ps3fb_fix __initdata = {
.id = DEVICE_NAME,
.type = FB_TYPE_PACKED_PIXELS,
.visual = FB_VISUAL_TRUECOLOR,
.accel = FB_ACCEL_NONE,
};
static int ps3fb_set_sync(struct device *dev)
{
int status;
#ifdef HEAD_A
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
__func__, status);
return -1;
}
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
if (status) {
dev_err(dev,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
__func__, status);
return -1;
}
#endif
return 0;
}
static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
{
struct fb_info *info;
struct ps3fb_par *par;
int retval = -ENOMEM;
u32 xres, yres;
u64 ddr_lpar = 0;
u64 lpar_dma_control = 0;
u64 lpar_driver_info = 0;
u64 lpar_reports = 0;
u64 lpar_reports_size = 0;
u64 xdr_lpar;
int status, res_index;
struct task_struct *task;
unsigned long max_ps3fb_size;
if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
return -ENOMEM;
}
status = ps3_open_hv_device(dev);
if (status) {
dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
__func__);
goto err;
}
if (!ps3fb_mode)
ps3fb_mode = ps3av_get_mode();
dev_dbg(&dev->core, "ps3av_mode:%d\n", ps3fb_mode);
if (ps3fb_mode > 0 &&
!ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) {
res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode);
dev_dbg(&dev->core, "res_index:%d\n", res_index);
} else
res_index = GPU_RES_INDEX;
atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
init_waitqueue_head(&ps3fb.wait_vsync);
ps3fb_set_sync(&dev->core);
max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
if (ps3fb_videomemory.size > max_ps3fb_size) {
dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
max_ps3fb_size);
ps3fb_videomemory.size = max_ps3fb_size;
}
/* get gpu context handle */
status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
&ps3fb.memory_handle, &ddr_lpar);
if (status) {
dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
__func__, status);
goto err;
}
dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar);
status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
&ps3fb.context_handle,
&lpar_dma_control, &lpar_driver_info,
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
/* vsync interrupt */
ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
if (!ps3fb.dinfo) {
dev_err(&dev->core, "%s: ioremap failed\n", __func__);
goto err_gpu_context_free;
}
retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core);
if (retval)
goto err_iounmap_dinfo;
/* XDR frame buffer */
ps3fb.xdr_ea = ps3fb_videomemory.address;
xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea));
/* Clear memory to prevent kernel info leakage into userspace */
memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size);
/*
* The GPU command buffer is at the start of video memory
* As we don't use the full command buffer, we can put the actual
* frame buffer at offset GPU_FB_START and save some precious XDR
* memory
*/
ps3fb.xdr_ea += GPU_FB_START;
ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START;
retval = ps3fb_xdr_settings(xdr_lpar, &dev->core);
if (retval)
goto err_free_irq;
info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
if (!info)
goto err_free_irq;
par = info->par;
par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */
par->new_mode_id = ps3fb_mode;
par->res_index = res_index;
par->num_frames = 1;
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
info->fbops = &ps3fb_ops;
info->fix = ps3fb_fix;
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->pseudo_palette = par->pseudo_palette;
info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
retval = fb_alloc_cmap(&info->cmap, 256, 0);
if (retval < 0)
goto err_framebuffer_release;
if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
ARRAY_SIZE(ps3fb_modedb),
ps3fb_default_mode(par->new_mode_id), 32)) {
retval = -EINVAL;
goto err_fb_dealloc;
}
fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
&info->modelist);
retval = register_framebuffer(info);
if (retval < 0)
goto err_fb_dealloc;
dev->core.driver_data = info;
dev_info(info->device, "%s %s, using %lu KiB of video memory\n",
dev_driver_string(info->dev), info->dev->bus_id,
ps3fb.xdr_size >> 10);
task = kthread_run(ps3fbd, info, DEVICE_NAME);
if (IS_ERR(task)) {
retval = PTR_ERR(task);
goto err_unregister_framebuffer;
}
ps3fb.task = task;
ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
return 0;
err_unregister_framebuffer:
unregister_framebuffer(info);
err_fb_dealloc:
fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
framebuffer_release(info);
err_free_irq:
free_irq(ps3fb.irq_no, dev);
ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
iounmap((u8 __iomem *)ps3fb.dinfo);
err_gpu_context_free:
lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
lv1_gpu_memory_free(ps3fb.memory_handle);
err:
return retval;
}
static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
int status;
struct fb_info *info = dev->core.driver_data;
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
ps3fb_flip_ctl(0, &ps3fb); /* flip off */
ps3fb.dinfo->irq.mask = 0;
if (info) {
unregister_framebuffer(info);
fb_dealloc_cmap(&info->cmap);
framebuffer_release(info);
}
ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
ps3fb.task = NULL;
kthread_stop(task);
}
if (ps3fb.irq_no) {
free_irq(ps3fb.irq_no, dev);
ps3_irq_plug_destroy(ps3fb.irq_no);
}
iounmap((u8 __iomem *)ps3fb.dinfo);
status = lv1_gpu_context_free(ps3fb.context_handle);
if (status)
dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n",
status);
status = lv1_gpu_memory_free(ps3fb.memory_handle);
if (status)
dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n",
status);
ps3_close_hv_device(dev);
dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
return 0;
}
static struct ps3_system_bus_driver ps3fb_driver = {
.match_id = PS3_MATCH_ID_GRAPHICS,
.core.name = DEVICE_NAME,
.core.owner = THIS_MODULE,
.probe = ps3fb_probe,
.remove = ps3fb_shutdown,
.shutdown = ps3fb_shutdown,
};
static int __init ps3fb_setup(void)
{
char *options;
#ifdef MODULE
return 0;
#endif
if (fb_get_options(DEVICE_NAME, &options))
return -ENXIO;
if (!options || !*options)
return 0;
while (1) {
char *this_opt = strsep(&options, ",");
if (!this_opt)
break;
if (!*this_opt)
continue;
if (!strncmp(this_opt, "mode:", 5))
ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
else
mode_option = this_opt;
}
return 0;
}
static int __init ps3fb_init(void)
{
if (!ps3fb_videomemory.address || ps3fb_setup())
return -ENXIO;
return ps3_system_bus_driver_register(&ps3fb_driver);
}
static void __exit ps3fb_exit(void)
{
pr_debug(" -> %s:%d\n", __func__, __LINE__);
ps3_system_bus_driver_unregister(&ps3fb_driver);
pr_debug(" <- %s:%d\n", __func__, __LINE__);
}
module_init(ps3fb_init);
module_exit(ps3fb_exit);
MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);