Alex Deucher 9e9d976205 drm/radeon/dpm: add new callback for powergating UVD (v4)
Starting on CIK, multi-media blocks like UVD no longer
have special power state.  Rather they have their own
DPM implementation which adjusts their clocks dynamically
when active.  When they are not active, the blocks are
powergated to save power.

v2: add missing pm locks
v3: rebase on uvd state selection rework
v4: fix inverted logic typo noticed by Christian

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-08-30 16:30:34 -04:00
..
2013-02-19 17:57:44 -05:00
2013-02-27 19:10:16 -08:00
2013-07-02 13:34:41 +10:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:15 -08:00
2013-07-02 13:34:41 +10:00
2013-07-04 10:01:12 +10:00
2013-04-30 22:20:00 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html