Paulo Zanoni a4f32fc3a3 drm/i915: don't forget the PCH backlight registers
When we enable/disable the CPU backlight registers we can't forget to
enable/disable the PCH backlight registers. Since we're using the CPU
registers we should also unset the override bit.

Fixes a regression on the following commit:
  drm/i915: properly enable the blc controller on the right pipe

The commit just deleted the code that sets the PCH registers, so it
was relying on the values set by the BIOS. I told my BIOS to boot on
the DVI monitor instead of the LVDS panel, so I noticed the bug.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-07-20 12:21:41 +02:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html