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Context switch (and execlist submission) should happen only when other contexts are not active, otherwise pre-emption occurs. To assure this, we place context switch requests in a queue and those request are later consumed when the right context switch interrupt is received (still TODO). v2: Use a spinlock, do not remove the requests on unqueue (wait for context switch completion). Signed-off-by: Thomas Daniel <thomas.daniel@intel.com> v3: Several rebases and code changes. Use unique ID. v4: - Move the queue/lock init to the late ring initialization. - Damien's kmalloc review comments: check return, use sizeof(*req), do not cast. v5: - Do not reuse drm_i915_gem_request. Instead, create our own. - New namespace. Signed-off-by: Michel Thierry <michel.thierry@intel.com> (v1) Signed-off-by: Oscar Mateo <oscar.mateo@intel.com> (v2-v5) Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> [davnet: Checkpatch + wash-up s/BUG_ON/WARN_ON/.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html