ebff5fa9d5
This reverts commit 81b5c7bc8de3e6f63419139c2fc91bf81dea8a7d. Adding drm/i915 into the vga arbiter chain means that X (in a piece of well-meant paranoia) will do a get/put on the vga decoding around _every_ accel call down into the ddx. Which results in some nice performance disasters [1]. This really breaks userspace, by disabling DRI for everyone, and stops OpenGL from working, this isn't limited to just the i915 but both the integrated and discrete GPUs on multi-gpu systems, in other words this causes untold worlds of pain, Ville tried to come up with a Great Hack to fiddle the required VGA I/O ops behind everyone's back using stop_machine, but that didn't really work out [2]. Given that we're fairly late in the -rc stage for such games let's just revert this all. One thing we might want to keep is to delay the disabling of the vga decoding until the fbdev emulation and the fbcon screen is set up. If we kill vga mem decoding beforehand fbcon can end up with a white square in the top-left corner it tried to save from the vga memory for a seamless transition. And we have bug reports on older platforms which seem to match these symptoms. But again that's something to play around with in -next. References: [1] http://lists.x.org/archives/xorg-devel/2013-September/037763.html References: [2] http://www.spinics.net/lists/intel-gfx/msg34062.html Cc: Alex Williamson <alex.williamson@redhat.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html