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When showing the stack backtrace, make sure that we never accept not
only an unchanging frame pointer, but also a frame pointer that moves
back down the stack frame. It must always grow up (toward older stack
frames).
I doubt this has triggered, but a subtly corrupt stack with extremely
unlucky contents could cause us to loop forever on a bogus endless frame
pointer chain.
This review was triggered by much worse problems happening in some of
the other stack unwinding code.
Signed-off-by: Linus Torvalds <torvalds@osdl.org>