Daniel Vetter b5ea2d5681 drm/i915: fix hpd interrupt register locking
Our interrupt handler (in hardirq context) could race with the timer
(in softirq context), hence we need to hold the spinlock around the
call to ->hdp_irq_setup in intel_hpd_irq_handler, too.

But as an optimization (and more so to clarify things) we don't need
to do the irqsave/restore dance in the hardirq context.

Note also that on ilk+ the race isn't just against the hotplug
reenable timer, but also against the fifo underrun reporting. That one
also modifies the SDEIMR register (again protected by the same
dev_priv->irq_lock).

To lock things down again sprinkle a assert_spin_locked. But exclude
the functions touching SDEIMR for now, I want to extract them all into
a new helper function (like we do already for pipestate, display
interrupts and all the various gt interrupts).

v2: Add the missing 't' Egbert spotted in a comment.

v3: Actually fix the right misspelled comment (Paulo).

Cc: Egbert Eich <eich@suse.de>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-07-01 11:14:59 +02:00
..
2013-06-28 12:04:04 +10:00
2013-06-28 12:04:05 +10:00
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2013-06-28 12:04:06 +10:00
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2013-02-27 19:10:15 -08:00
2013-04-30 15:15:58 +02:00
2013-04-30 22:20:00 +02:00
2013-06-24 06:26:50 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html