Chris Wilson b77f69978c drm/i915: Avoid NULL ctx->obj dereference in debugfs/i915_context_info
In commit 691e6415c891b8b2b082a120b896b443531c4d45
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date:   Wed Apr 9 09:07:36 2014 +0100

    drm/i915: Always use kref tracking for all contexts.

we populated fake contexts on all platforms. These were identical to the
full hardware context tracking structs, except for the ctx->obj used to
store the hardware state. However, there remained one place where we
assumed that if a context existed, it would have an object associated
with it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77717
Testcase: igt/drv_suspend/debugfs-reader
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-05-05 10:56:51 +02:00
..
2014-04-05 16:12:27 +10:00
2014-04-22 15:39:11 +02:00
2014-04-23 10:32:53 +02:00
2014-04-23 10:32:52 +02:00
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2014-03-24 00:36:37 +09:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html