Include sound/core.h in sound_core.c so that sound_class is declared before it is defined, avoiding it looking like it should be static. Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>
		
			
				
	
	
		
			595 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			595 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *	Sound core.  This file is composed of two parts.  sound_class
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 *	which is common to both OSS and ALSA and OSS sound core which
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 *	is used OSS or emulation of it.
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 */
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/*
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 * First, the common part.
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 */
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#include <linux/module.h>
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#include <linux/device.h>
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#include <linux/err.h>
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#include <sound/core.h>
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#ifdef CONFIG_SOUND_OSS_CORE
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static int __init init_oss_soundcore(void);
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static void cleanup_oss_soundcore(void);
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#else
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static inline int init_oss_soundcore(void)	{ return 0; }
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static inline void cleanup_oss_soundcore(void)	{ }
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#endif
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struct class *sound_class;
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EXPORT_SYMBOL(sound_class);
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MODULE_DESCRIPTION("Core sound module");
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MODULE_AUTHOR("Alan Cox");
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MODULE_LICENSE("GPL");
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static int __init init_soundcore(void)
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{
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	int rc;
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	rc = init_oss_soundcore();
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	if (rc)
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		return rc;
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	sound_class = class_create(THIS_MODULE, "sound");
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	if (IS_ERR(sound_class)) {
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		cleanup_oss_soundcore();
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		return PTR_ERR(sound_class);
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	}
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	return 0;
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}
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static void __exit cleanup_soundcore(void)
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{
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	cleanup_oss_soundcore();
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	class_destroy(sound_class);
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}
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module_init(init_soundcore);
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module_exit(cleanup_soundcore);
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#ifdef CONFIG_SOUND_OSS_CORE
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/*
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 *	OSS sound core handling. Breaks out sound functions to submodules
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 *	
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 *	Author:		Alan Cox <alan@lxorguk.ukuu.org.uk>
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 *
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 *	Fixes:
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 *
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 *
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 *	This program is free software; you can redistribute it and/or
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 *	modify it under the terms of the GNU General Public License
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 *	as published by the Free Software Foundation; either version
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 *	2 of the License, or (at your option) any later version.
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 *
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 *                         --------------------
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 * 
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 *	Top level handler for the sound subsystem. Various devices can
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 *	plug into this. The fact they don't all go via OSS doesn't mean 
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 *	they don't have to implement the OSS API. There is a lot of logic
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 *	to keeping much of the OSS weight out of the code in a compatibility
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 *	module, but it's up to the driver to rember to load it...
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 *
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 *	The code provides a set of functions for registration of devices
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 *	by type. This is done rather than providing a single call so that
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 *	we can hide any future changes in the internals (eg when we go to
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 *	32bit dev_t) from the modules and their interface.
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 *
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 *	Secondly we need to allocate the dsp, dsp16 and audio devices as
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 *	one. Thus we misuse the chains a bit to simplify this.
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 *
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 *	Thirdly to make it more fun and for 2.3.x and above we do all
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 *	of this using fine grained locking.
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 *
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 *	FIXME: we have to resolve modules and fine grained load/unload
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 *	locking at some point in 2.3.x.
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 */
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#include <linux/init.h>
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#include <linux/slab.h>
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#include <linux/smp_lock.h>
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#include <linux/types.h>
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#include <linux/kernel.h>
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#include <linux/sound.h>
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#include <linux/major.h>
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#include <linux/kmod.h>
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#define SOUND_STEP 16
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struct sound_unit
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{
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	int unit_minor;
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	const struct file_operations *unit_fops;
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	struct sound_unit *next;
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	char name[32];
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};
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#ifdef CONFIG_SOUND_MSNDCLAS
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extern int msnd_classic_init(void);
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#endif
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#ifdef CONFIG_SOUND_MSNDPIN
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extern int msnd_pinnacle_init(void);
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#endif
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/*
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 *	Low level list operator. Scan the ordered list, find a hole and
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 *	join into it. Called with the lock asserted
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 */
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static int __sound_insert_unit(struct sound_unit * s, struct sound_unit **list, const struct file_operations *fops, int index, int low, int top)
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{
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	int n=low;
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	if (index < 0) {	/* first free */
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		while (*list && (*list)->unit_minor<n)
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			list=&((*list)->next);
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		while(n<top)
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		{
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			/* Found a hole ? */
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			if(*list==NULL || (*list)->unit_minor>n)
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				break;
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			list=&((*list)->next);
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			n+=SOUND_STEP;
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		}
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		if(n>=top)
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			return -ENOENT;
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	} else {
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		n = low+(index*16);
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		while (*list) {
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			if ((*list)->unit_minor==n)
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				return -EBUSY;
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			if ((*list)->unit_minor>n)
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				break;
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			list=&((*list)->next);
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		}
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	}	
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	/*
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	 *	Fill it in
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	 */
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	s->unit_minor=n;
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	s->unit_fops=fops;
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	/*
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	 *	Link it
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	 */
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	s->next=*list;
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	*list=s;
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	return n;
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}
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/*
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 *	Remove a node from the chain. Called with the lock asserted
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 */
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static struct sound_unit *__sound_remove_unit(struct sound_unit **list, int unit)
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{
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	while(*list)
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	{
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		struct sound_unit *p=*list;
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		if(p->unit_minor==unit)
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		{
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			*list=p->next;
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			return p;
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		}
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		list=&(p->next);
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	}
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	printk(KERN_ERR "Sound device %d went missing!\n", unit);
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	return NULL;
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}
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/*
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 *	This lock guards the sound loader list.
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 */
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static DEFINE_SPINLOCK(sound_loader_lock);
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/*
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 *	Allocate the controlling structure and add it to the sound driver
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 *	list. Acquires locks as needed
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 */
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static int sound_insert_unit(struct sound_unit **list, const struct file_operations *fops, int index, int low, int top, const char *name, umode_t mode, struct device *dev)
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{
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	struct sound_unit *s = kmalloc(sizeof(*s), GFP_KERNEL);
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	int r;
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	if (!s)
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		return -ENOMEM;
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	spin_lock(&sound_loader_lock);
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	r = __sound_insert_unit(s, list, fops, index, low, top);
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	spin_unlock(&sound_loader_lock);
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	if (r < 0)
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		goto fail;
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	else if (r < SOUND_STEP)
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		sprintf(s->name, "sound/%s", name);
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	else
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		sprintf(s->name, "sound/%s%d", name, r / SOUND_STEP);
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	device_create(sound_class, dev, MKDEV(SOUND_MAJOR, s->unit_minor),
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		      NULL, s->name+6);
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	return r;
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 fail:
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	kfree(s);
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	return r;
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}
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/*
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 *	Remove a unit. Acquires locks as needed. The drivers MUST have
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 *	completed the removal before their file operations become
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 *	invalid.
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 */
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static void sound_remove_unit(struct sound_unit **list, int unit)
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{
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	struct sound_unit *p;
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	spin_lock(&sound_loader_lock);
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	p = __sound_remove_unit(list, unit);
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	spin_unlock(&sound_loader_lock);
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	if (p) {
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		device_destroy(sound_class, MKDEV(SOUND_MAJOR, p->unit_minor));
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		kfree(p);
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	}
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}
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/*
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 *	Allocations
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 *
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 *	0	*16		Mixers
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 *	1	*8		Sequencers
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 *	2	*16		Midi
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 *	3	*16		DSP
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 *	4	*16		SunDSP
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 *	5	*16		DSP16
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 *	6	--		sndstat (obsolete)
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 *	7	*16		unused
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 *	8	--		alternate sequencer (see above)
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 *	9	*16		raw synthesizer access
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 *	10	*16		unused
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 *	11	*16		unused
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 *	12	*16		unused
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 *	13	*16		unused
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 *	14	*16		unused
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 *	15	*16		unused
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 */
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static struct sound_unit *chains[SOUND_STEP];
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/**
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 *	register_sound_special_device - register a special sound node
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 *	@fops: File operations for the driver
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 *	@unit: Unit number to allocate
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 *      @dev: device pointer
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 *
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 *	Allocate a special sound device by minor number from the sound
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 *	subsystem. The allocated number is returned on succes. On failure
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 *	a negative error code is returned.
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 */
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int register_sound_special_device(const struct file_operations *fops, int unit,
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				  struct device *dev)
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{
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	const int chain = unit % SOUND_STEP;
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	int max_unit = 128 + chain;
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	const char *name;
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	char _name[16];
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	switch (chain) {
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	    case 0:
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		name = "mixer";
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		break;
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	    case 1:
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		name = "sequencer";
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		if (unit >= SOUND_STEP)
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			goto __unknown;
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		max_unit = unit + 1;
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		break;
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	    case 2:
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		name = "midi";
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		break;
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	    case 3:
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		name = "dsp";
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		break;
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	    case 4:
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		name = "audio";
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		break;
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	    case 8:
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		name = "sequencer2";
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		if (unit >= SOUND_STEP)
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			goto __unknown;
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		max_unit = unit + 1;
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		break;
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	    case 9:
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		name = "dmmidi";
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		break;
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	    case 10:
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		name = "dmfm";
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		break;
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	    case 12:
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		name = "adsp";
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		break;
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	    case 13:
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		name = "amidi";
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		break;
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	    case 14:
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		name = "admmidi";
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		break;
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	    default:
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	    	{
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		    __unknown:
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			sprintf(_name, "unknown%d", chain);
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		    	if (unit >= SOUND_STEP)
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		    		strcat(_name, "-");
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		    	name = _name;
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		}
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		break;
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	}
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	return sound_insert_unit(&chains[chain], fops, -1, unit, max_unit,
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				 name, S_IRUSR | S_IWUSR, dev);
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}
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EXPORT_SYMBOL(register_sound_special_device);
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int register_sound_special(const struct file_operations *fops, int unit)
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{
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	return register_sound_special_device(fops, unit, NULL);
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}
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EXPORT_SYMBOL(register_sound_special);
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/**
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 *	register_sound_mixer - register a mixer device
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 *	@fops: File operations for the driver
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 *	@dev: Unit number to allocate
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 *
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 *	Allocate a mixer device. Unit is the number of the mixer requested.
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 *	Pass -1 to request the next free mixer unit. On success the allocated
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 *	number is returned, on failure a negative error code is returned.
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 */
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int register_sound_mixer(const struct file_operations *fops, int dev)
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{
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	return sound_insert_unit(&chains[0], fops, dev, 0, 128,
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				 "mixer", S_IRUSR | S_IWUSR, NULL);
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}
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EXPORT_SYMBOL(register_sound_mixer);
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/**
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 *	register_sound_midi - register a midi device
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 *	@fops: File operations for the driver
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 *	@dev: Unit number to allocate
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 *
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 *	Allocate a midi device. Unit is the number of the midi device requested.
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 *	Pass -1 to request the next free midi unit. On success the allocated
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 *	number is returned, on failure a negative error code is returned.
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 */
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int register_sound_midi(const struct file_operations *fops, int dev)
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{
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	return sound_insert_unit(&chains[2], fops, dev, 2, 130,
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				 "midi", S_IRUSR | S_IWUSR, NULL);
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}
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EXPORT_SYMBOL(register_sound_midi);
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/*
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 *	DSP's are registered as a triple. Register only one and cheat
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 *	in open - see below.
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 */
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/**
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 *	register_sound_dsp - register a DSP device
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 *	@fops: File operations for the driver
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 *	@dev: Unit number to allocate
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 *
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 *	Allocate a DSP device. Unit is the number of the DSP requested.
 | 
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 *	Pass -1 to request the next free DSP unit. On success the allocated
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 *	number is returned, on failure a negative error code is returned.
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 *
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 *	This function allocates both the audio and dsp device entries together
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 *	and will always allocate them as a matching pair - eg dsp3/audio3
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 */
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int register_sound_dsp(const struct file_operations *fops, int dev)
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{
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	return sound_insert_unit(&chains[3], fops, dev, 3, 131,
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				 "dsp", S_IWUSR | S_IRUSR, NULL);
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}
 | 
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EXPORT_SYMBOL(register_sound_dsp);
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 | 
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/**
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 *	unregister_sound_special - unregister a special sound device
 | 
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 *	@unit: unit number to allocate
 | 
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 *
 | 
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 *	Release a sound device that was allocated with
 | 
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 *	register_sound_special(). The unit passed is the return value from
 | 
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 *	the register function.
 | 
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 */
 | 
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 | 
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 | 
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void unregister_sound_special(int unit)
 | 
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{
 | 
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	sound_remove_unit(&chains[unit % SOUND_STEP], unit);
 | 
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}
 | 
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 | 
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EXPORT_SYMBOL(unregister_sound_special);
 | 
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 | 
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/**
 | 
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 *	unregister_sound_mixer - unregister a mixer
 | 
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 *	@unit: unit number to allocate
 | 
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 *
 | 
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 *	Release a sound device that was allocated with register_sound_mixer().
 | 
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 *	The unit passed is the return value from the register function.
 | 
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 */
 | 
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 | 
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void unregister_sound_mixer(int unit)
 | 
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{
 | 
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	sound_remove_unit(&chains[0], unit);
 | 
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}
 | 
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 | 
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EXPORT_SYMBOL(unregister_sound_mixer);
 | 
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 | 
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/**
 | 
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 *	unregister_sound_midi - unregister a midi device
 | 
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 *	@unit: unit number to allocate
 | 
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 *
 | 
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 *	Release a sound device that was allocated with register_sound_midi().
 | 
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 *	The unit passed is the return value from the register function.
 | 
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 */
 | 
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 | 
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void unregister_sound_midi(int unit)
 | 
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{
 | 
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	sound_remove_unit(&chains[2], unit);
 | 
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}
 | 
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 | 
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EXPORT_SYMBOL(unregister_sound_midi);
 | 
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 | 
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/**
 | 
						|
 *	unregister_sound_dsp - unregister a DSP device
 | 
						|
 *	@unit: unit number to allocate
 | 
						|
 *
 | 
						|
 *	Release a sound device that was allocated with register_sound_dsp().
 | 
						|
 *	The unit passed is the return value from the register function.
 | 
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 *
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						|
 *	Both of the allocated units are released together automatically.
 | 
						|
 */
 | 
						|
 | 
						|
void unregister_sound_dsp(int unit)
 | 
						|
{
 | 
						|
	sound_remove_unit(&chains[3], unit);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
EXPORT_SYMBOL(unregister_sound_dsp);
 | 
						|
 | 
						|
/*
 | 
						|
 *	Now our file operations
 | 
						|
 */
 | 
						|
 | 
						|
static int soundcore_open(struct inode *, struct file *);
 | 
						|
 | 
						|
static const struct file_operations soundcore_fops=
 | 
						|
{
 | 
						|
	/* We must have an owner or the module locking fails */
 | 
						|
	.owner	= THIS_MODULE,
 | 
						|
	.open	= soundcore_open,
 | 
						|
};
 | 
						|
 | 
						|
static struct sound_unit *__look_for_unit(int chain, int unit)
 | 
						|
{
 | 
						|
	struct sound_unit *s;
 | 
						|
	
 | 
						|
	s=chains[chain];
 | 
						|
	while(s && s->unit_minor <= unit)
 | 
						|
	{
 | 
						|
		if(s->unit_minor==unit)
 | 
						|
			return s;
 | 
						|
		s=s->next;
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static int soundcore_open(struct inode *inode, struct file *file)
 | 
						|
{
 | 
						|
	int chain;
 | 
						|
	int unit = iminor(inode);
 | 
						|
	struct sound_unit *s;
 | 
						|
	const struct file_operations *new_fops = NULL;
 | 
						|
 | 
						|
	lock_kernel ();
 | 
						|
 | 
						|
	chain=unit&0x0F;
 | 
						|
	if(chain==4 || chain==5)	/* dsp/audio/dsp16 */
 | 
						|
	{
 | 
						|
		unit&=0xF0;
 | 
						|
		unit|=3;
 | 
						|
		chain=3;
 | 
						|
	}
 | 
						|
	
 | 
						|
	spin_lock(&sound_loader_lock);
 | 
						|
	s = __look_for_unit(chain, unit);
 | 
						|
	if (s)
 | 
						|
		new_fops = fops_get(s->unit_fops);
 | 
						|
	if (!new_fops) {
 | 
						|
		spin_unlock(&sound_loader_lock);
 | 
						|
		/*
 | 
						|
		 *  Please, don't change this order or code.
 | 
						|
		 *  For ALSA slot means soundcard and OSS emulation code
 | 
						|
		 *  comes as add-on modules which aren't depend on
 | 
						|
		 *  ALSA toplevel modules for soundcards, thus we need
 | 
						|
		 *  load them at first.	  [Jaroslav Kysela <perex@jcu.cz>]
 | 
						|
		 */
 | 
						|
		request_module("sound-slot-%i", unit>>4);
 | 
						|
		request_module("sound-service-%i-%i", unit>>4, chain);
 | 
						|
		spin_lock(&sound_loader_lock);
 | 
						|
		s = __look_for_unit(chain, unit);
 | 
						|
		if (s)
 | 
						|
			new_fops = fops_get(s->unit_fops);
 | 
						|
	}
 | 
						|
	if (new_fops) {
 | 
						|
		/*
 | 
						|
		 * We rely upon the fact that we can't be unloaded while the
 | 
						|
		 * subdriver is there, so if ->open() is successful we can
 | 
						|
		 * safely drop the reference counter and if it is not we can
 | 
						|
		 * revert to old ->f_op. Ugly, indeed, but that's the cost of
 | 
						|
		 * switching ->f_op in the first place.
 | 
						|
		 */
 | 
						|
		int err = 0;
 | 
						|
		const struct file_operations *old_fops = file->f_op;
 | 
						|
		file->f_op = new_fops;
 | 
						|
		spin_unlock(&sound_loader_lock);
 | 
						|
		if(file->f_op->open)
 | 
						|
			err = file->f_op->open(inode,file);
 | 
						|
		if (err) {
 | 
						|
			fops_put(file->f_op);
 | 
						|
			file->f_op = fops_get(old_fops);
 | 
						|
		}
 | 
						|
		fops_put(old_fops);
 | 
						|
		unlock_kernel();
 | 
						|
		return err;
 | 
						|
	}
 | 
						|
	spin_unlock(&sound_loader_lock);
 | 
						|
	unlock_kernel();
 | 
						|
	return -ENODEV;
 | 
						|
}
 | 
						|
 | 
						|
MODULE_ALIAS_CHARDEV_MAJOR(SOUND_MAJOR);
 | 
						|
 | 
						|
static void cleanup_oss_soundcore(void)
 | 
						|
{
 | 
						|
	/* We have nothing to really do here - we know the lists must be
 | 
						|
	   empty */
 | 
						|
	unregister_chrdev(SOUND_MAJOR, "sound");
 | 
						|
}
 | 
						|
 | 
						|
static int __init init_oss_soundcore(void)
 | 
						|
{
 | 
						|
	if (register_chrdev(SOUND_MAJOR, "sound", &soundcore_fops)==-1) {
 | 
						|
		printk(KERN_ERR "soundcore: sound device already in use.\n");
 | 
						|
		return -EBUSY;
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
#endif /* CONFIG_SOUND_OSS_CORE */
 |