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Multiplying the Memory Controller clock rate by the tick count results
in an integer overflow and in result the truncated tick value is being
programmed into hardware, such that the GR3D memory client performance is
reduced by two times.
Cc: stable <stable@vger.kernel.org>
Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>