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Doing __schedule_delayed() in the hunting branch is pointless, as the
tick will have already been scheduled by then.
What we need to do instead is *reschedule* it in the !hunting branch,
after reopen_session() changes hunt_mult, which affects the delay.
This helps with spacing out connection attempts and avoiding things
like two back-to-back attempts followed by a longer period of waiting
around.
Signed-off-by: Ilya Dryomov <idryomov@gmail.com>