bf6247a70f
Let's make input_report_slot_state() return boolean representing whether the contact is active or not. This will allow writing code like: if (input_mt_report_slot_state(input, obj->mt_tool, obj->type != RMI_2D_OBJECT_NONE) { input_event(sensor->input, EV_ABS, ABS_MT_POSITION_X, obj->x); input_event(sensor->input, EV_ABS, ABS_MT_POSITION_Y, obj->y); ... } instead of: input_mt_report_slot_state(input, obj->mt_tool, obj->type != RMI_2D_OBJECT_NONE); if (obj->type != RMI_2D_OBJECT_NONE) { input_event(sensor->input, EV_ABS, ABS_MT_POSITION_X, obj->x); input_event(sensor->input, EV_ABS, ABS_MT_POSITION_Y, obj->y); ... } Reviewed-by: Henrik Rydberg <rydberg@bitmath.org> Acked-by: Benjamin Tissoires <benjamin.tissoires@redaht.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
rmi4 | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
input-compat.c | ||
input-compat.h | ||
input-leds.c | ||
input-mt.c | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
matrix-keymap.c | ||
mousedev.c | ||
sparse-keymap.c |