c07496fa61
... we will botch up the bit17 swizzling. Furthermore tiled pwrite is a (now) unused slowpath, so no one really cares. This fixes the last swizzling issues I have with i-g-t on my bit17 swizzling i915G. No regression, it's been broken since the dawn of gem, but it's nice for regression tracking when really _all_ i-g-t tests work. Actually this is not true, Chris Wilson noticed while reviewing this patch that the commit commit d9e86c0ee60f323e890484628f351bf50fa9a15d Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Wed Nov 10 16:40:20 2010 +0000 drm/i915: Pipelined fencing [infrastructure] contained a functional change that broke things. Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html