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Add two articles on LWN about the Linux graphics stack to DRM's list of external references. The articles document the graphics output as a whole, including the kernel side. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Simon Ser <contact@emersion.fr> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240115113908.25897-1-tzimmermann@suse.de
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============
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Introduction
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============
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The Linux DRM layer contains code intended to support the needs of
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complex graphics devices, usually containing programmable pipelines well
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suited to 3D graphics acceleration. Graphics drivers in the kernel may
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make use of DRM functions to make tasks like memory management,
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interrupt handling and DMA easier, and provide a uniform interface to
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applications.
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A note on versions: this guide covers features found in the DRM tree,
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including the TTM memory manager, output configuration and mode setting,
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and the new vblank internals, in addition to all the regular features
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found in current kernels.
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[Insert diagram of typical DRM stack here]
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Style Guidelines
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================
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For consistency this documentation uses American English. Abbreviations
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are written as all-uppercase, for example: DRM, KMS, IOCTL, CRTC, and so
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on. To aid in reading, documentations make full use of the markup
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characters kerneldoc provides: @parameter for function parameters,
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@member for structure members (within the same structure), &struct structure to
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reference structures and function() for functions. These all get automatically
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hyperlinked if kerneldoc for the referenced objects exists. When referencing
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entries in function vtables (and structure members in general) please use
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&vtable_name.vfunc. Unfortunately this does not yet yield a direct link to the
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member, only the structure.
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Except in special situations (to separate locked from unlocked variants)
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locking requirements for functions aren't documented in the kerneldoc.
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Instead locking should be check at runtime using e.g.
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``WARN_ON(!mutex_is_locked(...));``. Since it's much easier to ignore
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documentation than runtime noise this provides more value. And on top of
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that runtime checks do need to be updated when the locking rules change,
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increasing the chances that they're correct. Within the documentation
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the locking rules should be explained in the relevant structures: Either
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in the comment for the lock explaining what it protects, or data fields
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need a note about which lock protects them, or both.
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Functions which have a non-\ ``void`` return value should have a section
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called "Returns" explaining the expected return values in different
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cases and their meanings. Currently there's no consensus whether that
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section name should be all upper-case or not, and whether it should end
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in a colon or not. Go with the file-local style. Other common section
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names are "Notes" with information for dangerous or tricky corner cases,
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and "FIXME" where the interface could be cleaned up.
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Also read the :ref:`guidelines for the kernel documentation at large <doc_guide>`.
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Documentation Requirements for kAPI
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-----------------------------------
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All kernel APIs exported to other modules must be documented, including their
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datastructures and at least a short introductory section explaining the overall
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concepts. Documentation should be put into the code itself as kerneldoc comments
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as much as reasonable.
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Do not blindly document everything, but document only what's relevant for driver
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authors: Internal functions of drm.ko and definitely static functions should not
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have formal kerneldoc comments. Use normal C comments if you feel like a comment
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is warranted. You may use kerneldoc syntax in the comment, but it shall not
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start with a /** kerneldoc marker. Similar for data structures, annotate
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anything entirely private with ``/* private: */`` comments as per the
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documentation guide.
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Getting Started
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===============
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Developers interested in helping out with the DRM subsystem are very welcome.
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Often people will resort to sending in patches for various issues reported by
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checkpatch or sparse. We welcome such contributions.
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Anyone looking to kick it up a notch can find a list of janitorial tasks on
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the :ref:`TODO list <todo>`.
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Contribution Process
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====================
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Mostly the DRM subsystem works like any other kernel subsystem, see :ref:`the
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main process guidelines and documentation <process_index>` for how things work.
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Here we just document some of the specialities of the GPU subsystem.
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Feature Merge Deadlines
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-----------------------
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All feature work must be in the linux-next tree by the -rc6 release of the
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current release cycle, otherwise they must be postponed and can't reach the next
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merge window. All patches must have landed in the drm-next tree by latest -rc7,
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but if your branch is not in linux-next then this must have happened by -rc6
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already.
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After that point only bugfixes (like after the upstream merge window has closed
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with the -rc1 release) are allowed. No new platform enabling or new drivers are
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allowed.
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This means that there's a blackout-period of about one month where feature work
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can't be merged. The recommended way to deal with that is having a -next tree
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that's always open, but making sure to not feed it into linux-next during the
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blackout period. As an example, drm-misc works like that.
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Code of Conduct
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---------------
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As a freedesktop.org project, dri-devel, and the DRM community, follows the
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Contributor Covenant, found at: https://www.freedesktop.org/wiki/CodeOfConduct
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Please conduct yourself in a respectful and civilised manner when
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interacting with community members on mailing lists, IRC, or bug
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trackers. The community represents the project as a whole, and abusive
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or bullying behaviour is not tolerated by the project.
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Simple DRM drivers to use as examples
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=====================================
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The DRM subsystem contains a lot of helper functions to ease writing drivers for
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simple graphic devices. For example, the `drivers/gpu/drm/tiny/` directory has a
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set of drivers that are simple enough to be implemented in a single source file.
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These drivers make use of the `struct drm_simple_display_pipe_funcs`, that hides
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any complexity of the DRM subsystem and just requires drivers to implement a few
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functions needed to operate the device. This could be used for devices that just
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need a display pipeline with one full-screen scanout buffer feeding one output.
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The tiny DRM drivers are good examples to understand how DRM drivers should look
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like. Since are just a few hundreds lines of code, they are quite easy to read.
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External References
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===================
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Delving into a Linux kernel subsystem for the first time can be an overwhelming
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experience, one needs to get familiar with all the concepts and learn about the
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subsystem's internals, among other details.
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To shallow the learning curve, this section contains a list of presentations
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and documents that can be used to learn about DRM/KMS and graphics in general.
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There are different reasons why someone might want to get into DRM: porting an
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existing fbdev driver, write a DRM driver for a new hardware, fixing bugs that
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could face when working on the graphics user-space stack, etc. For this reason,
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the learning material covers many aspects of the Linux graphics stack. From an
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overview of the kernel and user-space stacks to very specific topics.
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The list is sorted in reverse chronological order, to keep the most up-to-date
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material at the top. But all of them contain useful information, and it can be
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valuable to go through older material to understand the rationale and context
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in which the changes to the DRM subsystem were made.
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Conference talks
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----------------
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* `An Overview of the Linux and Userspace Graphics Stack <https://www.youtube.com/watch?v=wjAJmqwg47k>`_ - Paul Kocialkowski (2020)
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* `Getting pixels on screen on Linux: introduction to Kernel Mode Setting <https://www.youtube.com/watch?v=haes4_Xnc5Q>`_ - Simon Ser (2020)
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* `Everything Great about Upstream Graphics <https://www.youtube.com/watch?v=kVzHOgt6WGE>`_ - Daniel Vetter (2019)
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* `An introduction to the Linux DRM subsystem <https://www.youtube.com/watch?v=LbDOCJcDRoo>`_ - Maxime Ripard (2017)
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* `Embrace the Atomic (Display) Age <https://www.youtube.com/watch?v=LjiB_JeDn2M>`_ - Daniel Vetter (2016)
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* `Anatomy of an Atomic KMS Driver <https://www.youtube.com/watch?v=lihqR9sENpc>`_ - Laurent Pinchart (2015)
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* `Atomic Modesetting for Drivers <https://www.youtube.com/watch?v=kl9suFgbTc8>`_ - Daniel Vetter (2015)
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* `Anatomy of an Embedded KMS Driver <https://www.youtube.com/watch?v=Ja8fM7rTae4>`_ - Laurent Pinchart (2013)
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Slides and articles
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-------------------
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* `The Linux graphics stack in a nutshell, part 1 <https://lwn.net/Articles/955376/>`_ - Thomas Zimmermann (2023)
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* `The Linux graphics stack in a nutshell, part 2 <https://lwn.net/Articles/955708/>`_ - Thomas Zimmermann (2023)
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* `Understanding the Linux Graphics Stack <https://bootlin.com/doc/training/graphics/graphics-slides.pdf>`_ - Bootlin (2022)
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* `DRM KMS overview <https://wiki.st.com/stm32mpu/wiki/DRM_KMS_overview>`_ - STMicroelectronics (2021)
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* `Linux graphic stack <https://studiopixl.com/2017-05-13/linux-graphic-stack-an-overview>`_ - Nathan Gauër (2017)
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* `Atomic mode setting design overview, part 1 <https://lwn.net/Articles/653071/>`_ - Daniel Vetter (2015)
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* `Atomic mode setting design overview, part 2 <https://lwn.net/Articles/653466/>`_ - Daniel Vetter (2015)
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* `The DRM/KMS subsystem from a newbie’s point of view <https://bootlin.com/pub/conferences/2014/elce/brezillon-drm-kms/brezillon-drm-kms.pdf>`_ - Boris Brezillon (2014)
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* `A brief introduction to the Linux graphics stack <https://blogs.igalia.com/itoral/2014/07/29/a-brief-introduction-to-the-linux-graphics-stack/>`_ - Iago Toral (2014)
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* `The Linux Graphics Stack <https://blog.mecheye.net/2012/06/the-linux-graphics-stack/>`_ - Jasper St. Pierre (2012)
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