Rodrigo Vivi c5ad011d7d drm/i915: FBC flush nuke for BDW
According to spec FBC on BDW and HSW are identical without any gaps.
So let's copy the nuke and let FBC really start compressing stuff.

Without this patch we can verify with false color that nothing is being
compressed. With the nuke in place and false color it is possible
to see false color debugs.

Unfortunatelly on some rings like BCS on BDW we have to avoid Bits 22:18 on
LRIs due to a high risk of hung. So, when using Blt ring for frontbuffer rend
cache would never been cleaned and FBC would stop compressing buffer.
One alternative is to cache clean on software frontbuffer tracking.

v2: Fix rebase conflict.
v3: Do not clean cache on BCS ring. Instead use sw frontbuffer tracking.

Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-09-03 11:04:40 +02:00
..
2014-08-08 15:57:28 -07:00
2014-09-03 11:04:40 +02:00
2014-08-08 18:09:33 -07:00
2014-07-22 11:31:35 +10:00
2014-08-05 09:41:42 +10:00
2014-08-08 11:00:26 -07:00
2014-07-10 12:01:38 +10:00
2014-09-02 17:28:47 +02:00
2014-07-18 14:24:49 +10:00
2014-08-14 21:24:17 +02:00
2014-08-14 21:24:17 +02:00
2014-07-08 13:03:20 -07:00
2014-08-06 19:10:44 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html