Daisy Sun c76bb61a71 drm/i915/bdw: BDW Software Turbo
BDW supports GT C0 residency reporting in constant time unit. Driver
calculates GT utilization based on C0 residency and adjusts RP
frequency up/down accordingly. For offscreen workload specificly,
set frequency to RP0.

Offscreen task is not restricted by frame rate, it can be
executed as soon as possible. Transcoding and serilized workload
between CPU and GPU both need high GT performance, RP0 is a good
option in this case. RC6 will kick in to compensate power
consumption when GT is not active.

v2: Rebase on recent drm-intel-nightly
v3: Add flip timerout monitor, when no flip is deteced within
100ms, set frequency to RP0.

Signed-off-by: Daisy Sun <daisy.sun@intel.com>
[torourke: rebased on latest and resolved conflict]
Signed-off-by: Tom O'Rourke <Tom.O'Rourke@intel.com>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-09-03 11:04:50 +02:00
..
2014-08-08 15:57:28 -07:00
2014-09-03 11:04:50 +02:00
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2014-07-22 11:31:35 +10:00
2014-08-05 09:41:42 +10:00
2014-08-08 11:00:26 -07:00
2014-07-10 12:01:38 +10:00
2014-09-02 17:28:47 +02:00
2014-07-18 14:24:49 +10:00
2014-08-14 21:24:17 +02:00
2014-08-14 21:24:17 +02:00
2014-07-08 13:03:20 -07:00
2014-08-06 19:10:44 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html