Daniel Vetter d5346b3727 Revert "Revert "drm/i810: cleanup reclaim_buffers""
This reverts commit 6e877b576ddf7cde5db2e9a6dcb56fef0ea77e64,
reinstating the original commit:

commit 87499ffdcb1c70f66988cd8febc4ead0ba2f9118
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date:   Tue Oct 25 23:51:24 2011 +0200

    drm/i810: cleanup reclaim_buffers

    My dear old i815 always hits the deadlocked on reclaim_buffers
    warning. Switch over to the idlelock duct-tape on hope that
    works better. I've fired up my i815 and now closing glxgears doesn't
    take 5 seconds anymore. \o/

The original problem with that was that I've moved it ahead in the
series so that it could be included despite some patches not being
ready quite yet. The little problem is that this patch required some
of the previous rework to work correctly.

Now that everything is in the right order again, this actually works
on my i810 and does speed up closing gl apps as the original commit
claimed. Without hanging the machine, as the revert says.

Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-07-19 22:49:49 -04:00
..
2012-07-19 22:49:17 -04:00
2012-07-19 22:48:28 -04:00
2012-04-20 17:29:13 -07:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html