Daniel Vetter de2b998552 drm/i915: don't return a spurious -EIO from intel_ring_begin
The issue with this check is that it results in userspace receiving an
-EIO while the gpu reset hasn't completed, resulting in fallback to sw
rendering or worse.

Now there's also a stern comment in intel_ring_wait_seqno saying that
intel_ring_begin should not return -EAGAIN, ever, because some callers
can't handle that. But after an audit of the callsites I don't see any
issues. I guess the last problematic spot disappeared with the removal
of the pipelined fencing code.

So do the right thing and call check_wedge, which should properly
decide whether an -EAGAIN or -EIO is appropriate if wedged is set.

Note that the early check for a wedged gpu before touching the ring is
rather important (and it took me quite some time of acting like the
densest doofus to figure that out): If we don't do that and the gpu
died for good, not having been resurrect by the reset code, userspace
can merrily fill up the entire ring until it notices that something is
amiss.

Allowing userspace to emit more render, despite that we know that it
will fail can't lead to anything good (and by experience can lead to
all sorts of havoc, including angering the OOM gods and hard-hanging
the hw for good).

v2: Fix EAGAIN mispell, noticed by Chris Wilson.

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-07-05 10:03:45 +02:00
..
2012-05-30 21:04:54 -04:00
2012-06-16 11:18:53 +01:00
2012-06-16 11:18:38 +01:00
2012-04-20 17:29:13 -07:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html