This does several closely related things: - Move the code from the drivers into the SoundFont loader, which de-duplicates it. - Sort of explain the weird "recalculate address offset" feature. Note that I don't think it actually makes any sense - the calling user space code should do that. The background is certainly that the source data (the SoundFont format) uses pointers into a single wave block (and the API allows doing the same for on-board ROM), but the API expects the wave data from user space to be pre-chopped into individual patches anyway. - Make sure that the specified offsets actually lie within the supplied wave data. Note that we don't validate ROM offsets, so one can play back anything within the sound card's address space. - In load_guspatch(), don't call the sample_new callback anymore when the patch size is zero, as was already the case in load_data(). The callbacks would instantly return in that case anyway; these checks are now removed. Signed-off-by: Oswald Buddenhagen <oswald.buddenhagen@gmx.de> Message-ID: <20240406064830.1029573-7-oswald.buddenhagen@gmx.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Linux kernel ============ There are several guides for kernel developers and users. These guides can be rendered in a number of formats, like HTML and PDF. Please read Documentation/admin-guide/README.rst first. In order to build the documentation, use ``make htmldocs`` or ``make pdfdocs``. The formatted documentation can also be read online at: https://www.kernel.org/doc/html/latest/ There are various text files in the Documentation/ subdirectory, several of them using the reStructuredText markup notation. Please read the Documentation/process/changes.rst file, as it contains the requirements for building and running the kernel, and information about the problems which may result by upgrading your kernel.
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