In some instances, the GPU is transmitting repeated frame to the sink without any updates or changes in the content. These repeat transmission are wasteful, resulting in power draw in different aspects of the system 1. DCN is fetching the frame of data from DF/UMC/DRAM. This memory traffic prevents power down of parts of this HW path. 2. GPU is transmitting pixel data to the display through the main link of the DisplayPort interface. This prevents power down of both the Source transmitter (TX) and the Sink receiver (RX) The concepts of utilizing replay is similar to PSR, but there is a benefit of: Source and Sink remaining synchronized which allows for - lower latency when switching from replay to live frames - enable the possibility of more use cases - easy control of the sink's refresh rate during replay Due to Source and Sink remaining timing synchronized, Replay can be activated in more UI scenarios. Signed-off-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com> Reviewed-by: Harry Wentland <harry.wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Linux kernel ============ There are several guides for kernel developers and users. These guides can be rendered in a number of formats, like HTML and PDF. Please read Documentation/admin-guide/README.rst first. In order to build the documentation, use ``make htmldocs`` or ``make pdfdocs``. The formatted documentation can also be read online at: https://www.kernel.org/doc/html/latest/ There are various text files in the Documentation/ subdirectory, several of them using the Restructured Text markup notation. Please read the Documentation/process/changes.rst file, as it contains the requirements for building and running the kernel, and information about the problems which may result by upgrading your kernel.
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