Dave Airlie e024e11070 drm/radeon/kms: add initial colortiling support.
This adds new set/get tiling interfaces where the pitch
and macro/micro tiling enables can be set. Along with
a flag to decide if this object should have a surface when mapped.

The only thing we need to allocate with a mapped surface should be
the frontbuffer. Note rotate scanout shouldn't require one, and
back/depth shouldn't either, though mesa needs some fixes.

It fixes the TTM interfaces along Thomas's suggestions, and I've tested
the surface stealing code with two X servers and not seen any lockdep issues.

I've stopped tiling the fbcon frontbuffer, as I don't see there being
any advantage other than testing, I've left the testing commands in there,
just flip the fb_tiled to true in radeon_fb.c

Open: Can we integrate endian swapping in with this?

Future features:
texture tiling - need to relocate texture registers TXOFFSET* with tiling info.

This also merges Michel's cleanup surfaces regs at init time patch
even though it makes sense on its own, this patch really relies on it.

Some PowerMac firmwares set up a tiling surface at the beginning of VRAM
which messes us up otherwise.
that patch is:
Signed-off-by: Michel Dänzer <daenzer@vmware.com>

Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-07-29 15:42:18 +10:00
..
2008-10-18 07:10:53 +10:00
2009-03-28 20:22:18 -04:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html