Daniel Vetter e506a0c638 drm/i915: introduce crtc->dspaddr_offset
To avoid recomputing the display framebuffer offset on gen2/3
pageflips. This is also prep work to do similar trickery on gen4+

Also:
- kill "Start", such upper-case remnants from the ddx must surely die.
- rename "Offset" to linear_offset, to make it clearer that on gen4+
  this is only used by the hw for linear buffers, for tiled buffers it
  uses the TILEOFF register.
- call DSAPADDR DSPLINOFF on gen4+ for the same reason (and because
  the documentation really renamed the register).

Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-07-05 13:34:14 +02:00
..
2012-05-30 21:04:54 -04:00
2012-06-16 11:18:53 +01:00
2012-06-16 11:18:38 +01:00
2012-04-20 17:29:13 -07:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html