Ville Syrjälä e5d5019e95 drm/i915: Don't multiply the watermark latency values too early
The LP1+ watermark latency values need to be multiplied by 5 to
make them suitable for watermark calculations. However on pre-HSW
platforms we're going to need the raw value later when we have to
write it to the WM_LPn registers' latency field. So delay the
multiplication until it's needed.

Note: Paulo complains that the units of wm (now in 100ns) aren't
really clear and I agree. But that can be fixed later on ...

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[danvet: Add a comment about the unit obfuscation.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-08-05 19:04:00 +02:00
..
2013-06-28 12:04:04 +10:00
2013-06-28 12:04:05 +10:00
2013-02-19 17:57:44 -05:00
2013-06-28 12:04:06 +10:00
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2013-07-02 13:34:41 +10:00
2013-04-30 22:20:00 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html