Chris Wilson e6a844687c drm/i915: Force CPU relocations if not GTT mapped
Move the decision on whether we need to have a mappable object during
execbuffer to the fore and then reuse that decision by propagating the
flag through to reservation. As a corollary, before doing the actual
relocation through the GTT, we can make sure that we do have a GTT
mapping through which to operate.

Note that the key to make this work is to ditch the
obj->map_and_fenceable unbind optimization - with full ppgtt it
doesn't make a lot of sense any more anyway.

v2: Revamp and resend to ease future patches.
v3: Refresh patch rationale

References: https://bugs.freedesktop.org/show_bug.cgi?id=81094
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ben Widawsky <benjamin.widawsky@intel.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
[danvet: Explain why obj->map_and_fenceable is key and split out the
secure batch fix.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-11 12:01:29 +02:00
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2014-07-30 18:20:56 +02:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html