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Move the decision on whether we need to have a mappable object during execbuffer to the fore and then reuse that decision by propagating the flag through to reservation. As a corollary, before doing the actual relocation through the GTT, we can make sure that we do have a GTT mapping through which to operate. Note that the key to make this work is to ditch the obj->map_and_fenceable unbind optimization - with full ppgtt it doesn't make a lot of sense any more anyway. v2: Revamp and resend to ease future patches. v3: Refresh patch rationale References: https://bugs.freedesktop.org/show_bug.cgi?id=81094 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> [danvet: Explain why obj->map_and_fenceable is key and split out the secure batch fix.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html