Pull x86 FPU updates from Ingo Molnar: "This tree contains two main changes: - The big FPU code rewrite: wide reaching cleanups and reorganization that pulls all the FPU code together into a clean base in arch/x86/fpu/. The resulting code is leaner and faster, and much easier to understand. This enables future work to further simplify the FPU code (such as removing lazy FPU restores). By its nature these changes have a substantial regression risk: FPU code related bugs are long lived, because races are often subtle and bugs mask as user-space failures that are difficult to track back to kernel side backs. I'm aware of no unfixed (or even suspected) FPU related regression so far. - MPX support rework/fixes. As this is still not a released CPU feature, there were some buglets in the code - should be much more robust now (Dave Hansen)" * 'x86-fpu-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip: (250 commits) x86/fpu: Fix double-increment in setup_xstate_features() x86/mpx: Allow 32-bit binaries on 64-bit kernels again x86/mpx: Do not count MPX VMAs as neighbors when unmapping x86/mpx: Rewrite the unmap code x86/mpx: Support 32-bit binaries on 64-bit kernels x86/mpx: Use 32-bit-only cmpxchg() for 32-bit apps x86/mpx: Introduce new 'directory entry' to 'addr' helper function x86/mpx: Add temporary variable to reduce masking x86: Make is_64bit_mm() widely available x86/mpx: Trace allocation of new bounds tables x86/mpx: Trace the attempts to find bounds tables x86/mpx: Trace entry to bounds exception paths x86/mpx: Trace #BR exceptions x86/mpx: Introduce a boot-time disable flag x86/mpx: Restrict the mmap() size check to bounds tables x86/mpx: Remove redundant MPX_BNDCFG_ADDR_MASK x86/mpx: Clean up the code by not passing a task pointer around when unnecessary x86/mpx: Use the new get_xsave_field_ptr()API x86/fpu/xstate: Wrap get_xsave_addr() to make it safer x86/fpu/xstate: Fix up bad get_xsave_addr() assumptions ...
Welcome, friend reader, to lguest. Lguest is an adventure, with you, the reader, as Hero. I can't think of many 5000-line projects which offer both such capability and glimpses of future potential; it is an exciting time to be delving into the source! But be warned; this is an arduous journey of several hours or more! And as we know, all true Heroes are driven by a Noble Goal. Thus I offer a Beer (or equivalent) to anyone I meet who has completed this documentation. So get comfortable and keep your wits about you (both quick and humorous). Along your way to the Noble Goal, you will also gain masterly insight into lguest, and hypervisors and x86 virtualization in general. Our Quest is in seven parts: (best read with C highlighting turned on) I) Preparation - In which our potential hero is flown quickly over the landscape for a taste of its scope. Suitable for the armchair coders and other such persons of faint constitution. II) Guest - Where we encounter the first tantalising wisps of code, and come to understand the details of the life of a Guest kernel. III) Drivers - Whereby the Guest finds its voice and become useful, and our understanding of the Guest is completed. IV) Launcher - Where we trace back to the creation of the Guest, and thus begin our understanding of the Host. V) Host - Where we master the Host code, through a long and tortuous journey. Indeed, it is here that our hero is tested in the Bit of Despair. VI) Switcher - Where our understanding of the intertwined nature of Guests and Hosts is completed. VII) Mastery - Where our fully fledged hero grapples with the Great Question: "What next?" make Preparation! Rusty Russell.