f180053694
Impact: standardize IO on cached ops On modern CPUs it is almost always a bad idea to use non-temporal stores, as the regression in this commit has shown it: 30d697f: x86: fix performance regression in write() syscall The kernel simply has no good information about whether using non-temporal stores is a good idea or not - and trying to add heuristics only increases complexity and inserts fragility. The regression on cached write()s took very long to be found - over two years. So dont take any chances and let the hardware decide how it makes use of its caches. The only exception is drivers/gpu/drm/i915/i915_gem.c: there were we are absolutely sure that another entity (the GPU) will pick up the dirty data immediately and that the CPU will not touch that data before the GPU will. Also, keep the _nocache() primitives to make it easier for people to experiment with these details. There may be more clear-cut cases where non-cached copies can be used, outside of filemap.c. Cc: Salman Qazi <sqazi@google.com> Cc: Nick Piggin <npiggin@suse.de> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Ingo Molnar <mingo@elte.hu>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html