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Tiled buffers have the same alignment requirements regardless of
whether the surface is for db, cb, or textures. Previously, the
calculations where inconsistent for each buffer type.
- Unify the alignment calculations in a common function
- Standardize the alignment units (pixels for pitch/height/depth,
bytes for base)
- properly check the buffer base alignments
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>