linux/tools/testing/selftests/bpf/progs/bpf_loop_bench.c
Joanne Koong ec151037af selftest/bpf/benchs: Add bpf_loop benchmark
Add benchmark to measure the throughput and latency of the bpf_loop
call.

Testing this on my dev machine on 1 thread, the data is as follows:

        nr_loops: 10
bpf_loop - throughput: 198.519 ± 0.155 M ops/s, latency: 5.037 ns/op

        nr_loops: 100
bpf_loop - throughput: 247.448 ± 0.305 M ops/s, latency: 4.041 ns/op

        nr_loops: 500
bpf_loop - throughput: 260.839 ± 0.380 M ops/s, latency: 3.834 ns/op

        nr_loops: 1000
bpf_loop - throughput: 262.806 ± 0.629 M ops/s, latency: 3.805 ns/op

        nr_loops: 5000
bpf_loop - throughput: 264.211 ± 1.508 M ops/s, latency: 3.785 ns/op

        nr_loops: 10000
bpf_loop - throughput: 265.366 ± 3.054 M ops/s, latency: 3.768 ns/op

        nr_loops: 50000
bpf_loop - throughput: 235.986 ± 20.205 M ops/s, latency: 4.238 ns/op

        nr_loops: 100000
bpf_loop - throughput: 264.482 ± 0.279 M ops/s, latency: 3.781 ns/op

        nr_loops: 500000
bpf_loop - throughput: 309.773 ± 87.713 M ops/s, latency: 3.228 ns/op

        nr_loops: 1000000
bpf_loop - throughput: 262.818 ± 4.143 M ops/s, latency: 3.805 ns/op

>From this data, we can see that the latency per loop decreases as the
number of loops increases. On this particular machine, each loop had an
overhead of about ~4 ns, and we were able to run ~250 million loops
per second.

Signed-off-by: Joanne Koong <joannekoong@fb.com>
Signed-off-by: Alexei Starovoitov <ast@kernel.org>
Acked-by: Andrii Nakryiko <andrii@kernel.org>
Link: https://lore.kernel.org/bpf/20211130030622.4131246-5-joannekoong@fb.com
2021-11-30 10:56:28 -08:00

27 lines
454 B
C

// SPDX-License-Identifier: GPL-2.0
/* Copyright (c) 2021 Facebook */
#include "vmlinux.h"
#include <bpf/bpf_helpers.h>
char _license[] SEC("license") = "GPL";
u32 nr_loops;
long hits;
static int empty_callback(__u32 index, void *data)
{
return 0;
}
SEC("fentry/__x64_sys_getpgid")
int benchmark(void *ctx)
{
for (int i = 0; i < 1000; i++) {
bpf_loop(nr_loops, empty_callback, NULL, 0);
__sync_add_and_fetch(&hits, nr_loops);
}
return 0;
}