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https://github.com/KDE/latte-dock.git
synced 2024-12-25 19:21:41 +03:00
Fix minor EBN issues
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2a85545db8
commit
15ab253efd
@ -556,7 +556,7 @@ void Synchronizer::loadLayouts()
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for (const auto &layout : files) {
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if (layout.contains(Layout::AbstractLayout::MultipleLayoutsName)) {
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//! IMPORTANT: DONT ADD MultipleLayouts hidden file in layouts list
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//! IMPORTANT: DON'T ADD MultipleLayouts hidden file in layouts list
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continue;
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}
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@ -371,7 +371,7 @@ int Theme::roundness(const QImage &svgImage, Plasma::Types::Location edge)
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}
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}
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//! this needs investigation (the x2) I dont know if it is really needed
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//! this needs investigation (the x2) I don't know if it is really needed
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//! but it gives me the impression that returns better results
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return round; ///**2*/;
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}
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@ -205,7 +205,7 @@ bool ContextMenu::mousePressEvent(QMouseEvent *event)
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}*/
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//!plasma official code
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//this is a workaround where Qt will fail to realise a mouse has been released
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//this is a workaround where Qt will fail to realize a mouse has been released
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// this happens if a window which does not accept focus spawns a new window that takes focus and X grab
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// whilst the mouse is depressed
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@ -211,7 +211,7 @@ void Windows::updateRelevantLayouts()
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{
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QList<Latte::Layout::GenericLayout*> orphanedLayouts;
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//! REMOVE Orphaned Relevant layouts that have been removed or they dont contain any Views anymore
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//! REMOVE Orphaned Relevant layouts that have been removed or they don't contain any Views anymore
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for (QHash<Latte::Layout::GenericLayout *, TrackedLayoutInfo *>::iterator i=m_layouts.begin(); i!=m_layouts.end(); ++i) {
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bool hasView{false};
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for (QHash<Latte::View *, TrackedViewInfo *>::iterator j=m_views.begin(); j!=m_views.end(); ++j) {
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@ -120,7 +120,7 @@ Loader{
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//! provide a dark case scenario at all cases
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return themeExtended.darkTheme;
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} else {
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//! default plasma theme shoud be better for panel transparency > 70
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//! default plasma theme should be better for panel transparency > 70
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return theme;
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}
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}
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@ -111,7 +111,7 @@ Item {
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PropertyAnimation {
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target: clickedRectangle
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property: "width"
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//! Dont animate above for length
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//! Don't animate above for length
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to: maxLength * multiplier
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duration: 700
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easing.type: Easing.Linear
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@ -1,3 +1,22 @@
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/*
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* Copyright 2018 Michail Vourlakos <mvourlakos@gmail.com>
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*
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* This file is part of Latte-Dock
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*
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* Latte-Dock is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* Latte-Dock is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EXTRAS_H
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#define EXTRAS_H
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@ -255,7 +255,7 @@ bool BackgroundCache::areaIsBusy(float bright1, float bright2)
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//! the code is doing the following. It is not needed to calculate these values
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//! for the entire image that would also be cpu costly. The function takes
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//! the location of the area in the image for which we are interested.
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//! The area is splitted in ten different Tiles and for each one its brightness
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//! The area is split in ten different Tiles and for each one its brightness
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//! is computed. The brightness average from these tiles provides the entire
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//! area brightness. In order to indicate if this area is busy or not we
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//! compare the minimum and the maximum values of brightness from these
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@ -520,7 +520,7 @@ Item{
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//! HACK TO AVOID PIXELIZATION
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//! WORKAROUND: When Effects are enabled e.g. BrightnessContrast, Colorize etc.
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//! the icon appears pixelated. It is even most notable when zoomFactor === 1
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//! I dont know enabling cached=true helps, but it does.
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//! I don't know enabling cached=true helps, but it does.
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cached: true
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opacity: stateColorizer.opacity
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@ -541,7 +541,7 @@ Item{
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//! HACK TO AVOID PIXELIZATION
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//! WORKAROUND: When Effects are enabled e.g. BrightnessContrast, Colorize etc.
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//! the icon appears pixelated. It is even most notable when zoomFactor === 1
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//! I dont know enabling cached=true helps, but it does.
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//! I don't know enabling cached=true helps, but it does.
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cached: true
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source: badgesLoader.active ? badgesLoader : iconImageBuffer
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@ -563,7 +563,7 @@ Item{
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//! HACK TO AVOID PIXELIZATION
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//! WORKAROUND: When Effects are enabled e.g. BrightnessContrast, Colorize etc.
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//! the icon appears pixelated. It is even most notable when zoomFactor === 1
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//! I dont know enabling cached=true helps, but it does.
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//! I don't know enabling cached=true helps, but it does.
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cached: true
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source: badgesLoader.active ? badgesLoader : iconImageBuffer
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@ -587,7 +587,7 @@ Item{
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//! HACK TO AVOID PIXELIZATION
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//! WORKAROUND: When Effects are enabled e.g. BrightnessContrast, Colorize etc.
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//! the icon appears pixelated. It is even most notable when zoomFactor === 1
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//! I dont know enabling cached=true helps, but it does.
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//! I don't know enabling cached=true helps, but it does.
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cached: true
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source: badgesLoader.active ? badgesLoader : iconImageBuffer
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