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Unity:fix windows indicators for vertical views
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@ -124,18 +124,7 @@ Item{
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id: upperIndicators
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spacing: 2
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readonly property bool alwaysActive: true
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rotation: {
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if (plasmoid.location === PlasmaCore.Types.RightEdge) {
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return 90;
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} else if (plasmoid.location === PlasmaCore.Types.BottomEdge) {
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return 180;
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} else if (plasmoid.location === PlasmaCore.Types.LeftEdge) {
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return 270;
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}
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return 0;
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}
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readonly property bool reversed: true
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Repeater {
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model: rootItem.isActive || rootItem.hasActive ? 1 : 0
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@ -143,23 +132,15 @@ Item{
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}
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}
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Row {
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Grid {
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id: lowerIndicators
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spacing: 2
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rows: plasmoid.formFactor === PlasmaCore.Types.Horizontal ? 1 : Math.min(3, rootItem.windowsCount)
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columns: plasmoid.formFactor === PlasmaCore.Types.Horizontal ? Math.min(3, rootItem.windowsCount) : 1
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rowSpacing: 2
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columnSpacing: 2
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readonly property bool alwaysActive: false
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rotation: {
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if (plasmoid.location === PlasmaCore.Types.LeftEdge) {
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return 90;
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} else if (plasmoid.location === PlasmaCore.Types.TopEdge) {
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return 180;
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} else if (plasmoid.location === PlasmaCore.Types.RightEdge) {
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return 270;
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}
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return 0;
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}
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readonly property bool reversed: false
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Repeater {
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model: Math.min(3, rootItem.windowsCount)
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@ -176,6 +157,32 @@ Item{
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width: rootItem.currentIconSize / 7
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height: width
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rotation: {
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if (!parent.reversed) {
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if (plasmoid.location === PlasmaCore.Types.BottomEdge) {
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return 0;
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} else if (plasmoid.location === PlasmaCore.Types.LeftEdge) {
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return 90;
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} else if (plasmoid.location === PlasmaCore.Types.TopEdge) {
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return 180;
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} else if (plasmoid.location === PlasmaCore.Types.RightEdge) {
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return 270;
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}
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} else {
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if (plasmoid.location === PlasmaCore.Types.BottomEdge) {
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return 180;
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} else if (plasmoid.location === PlasmaCore.Types.LeftEdge) {
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return 270;
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} else if (plasmoid.location === PlasmaCore.Types.TopEdge) {
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return 0;
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} else if (plasmoid.location === PlasmaCore.Types.RightEdge) {
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return 90;
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}
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}
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return 0;
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}
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property color drawColor: theme.buttonFocusColor;
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property bool fillTriangle: {
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if (!parent.alwaysActive && rootItem.windowsMinimizedCount!==0
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@ -193,7 +200,7 @@ Item{
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onPaint: {
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var ctx = getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = drawColor;
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ctx.fillStyle = fillTriangle ? drawColor : theme.backgroundColor;
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ctx.strokeStyle = drawColor;
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ctx.lineWidth = 2;
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@ -204,11 +211,8 @@ Item{
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ctx.lineTo(0, canvas.height);
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ctx.closePath();
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if (fillTriangle) {
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ctx.fill();
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} else {
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ctx.stroke();
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}
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ctx.fill();
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ctx.stroke();
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}
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}
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}
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