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--improve more the parabolic animation and
fix an issue that was based on the time window
between smooth animation and directRender when
the mouse activates the parabolic effect in the
begin.
--this fixes the Tasks plasmoid thickness and
improves a small breakage in the parabolic effect.
The Tasks thickness is going to maximum when there
is a hoveredInded in plasmoid or in containment.
--the previous fix, fixes also a small breakage in
the parabolic effect animation. The breakage was
appearing when going from
applet->applet separator->task and directRender is
enabled
--this commit takes into account applets separators
and the internal separator so that the number of
separators that are subsequent do not influence the
parabolic effect animation
--all the functionality concerning the internal separator
is moved completely into the plasmoid. Now the add/remove
of the internal separator can be found through the Tasks
contextmenu as long as we are in editMode (that is showing
the configuration window)
--this is finally used properly through the
ParabolicManagers new architecture. Any old
problems concerning applets that didnt clearing
their zoom should be fixed totally now!!
--move all the logic around parabolic effect signals
into one place, ParabolicManager. The ParabolicManager
is responsible for triggering all the messages to tasks
that are neighbour to the hovered task. This will
help a lot to catch cases such as separators and proper
clearing zoom.
--when the attention animation is played for a task
and the user hovers that task, the animation is ended
smoothly and if the mouse is still hovering the task,
the tasks are restored correctly
--the internal separator codebase has been simplified
a lot and uses a new approach that provides a smoother
parabolic effect. This is part1 concerning improve separators,
in part2 applets separator will to try to be improved
--new architecture for the internal tasks separator,
one of which we can build upon for the future... No
breakage in the animation now, it is much smoother and
cleaner... but... it is needed to update all the pieces
around in order to work properly on all cases...