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--each origin mouse area is now informin
the SunkEvents handler for the relevant
origin areas at the same time and this way
there is no events breakage when changing
from one sunked event origin area to another
--the sunked events origin and destination areas
are now released only when the event is NOT inside
any origin area or any destination. This way
no events breakage is appearing when changing from
destination area to origin area and vice versa.
--move internal synced launchers infrastructure
in order to use Launchers Ability. Things
this way will become much cleaner and
at the same reusable and maintainable
--when struts thickness during startup was zero
that was creating an invalid window geometry under
wayland and subsequently it was crashing the app.
BUG:431381
--when a floating view is hiding its screen gap
there is no reason for struts to be added
during that phase. Published struts could be
the final expected window position in that case.
BUG:431255
--each applet has now its own Sunk events to handle,
and as such each applet can now have different paddings
and that does not create any issues or missing events
--use only input events in order to identify the area
from which a window accepts input and also remove almost
every mask-qml code handling
--by reducing mask usage to minimum we fix also the
BLACKLINE bug under X11
-- The new approach reduces mask area calls to
barely minimum. Input mask is used instead to
specify the area for which we accept input.
-- The new approach solves also the BLACKLINE issue
when hovering the view at startup. This is because
at all times the full window area is drawn.