Use Plymouth theme from Centaurus
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components/bootsplash/progress_bar.png
Normal file
After Width: | Height: | Size: 173 B |
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components/bootsplash/progress_box.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
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components/bootsplash/segment_cornerL.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
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components/bootsplash/segment_cornerR.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
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components/bootsplash/segment_middle.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
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components/bootsplash/segment_status.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.8 KiB |
@ -13,11 +13,11 @@ fun imgscale2( image, scaleX, scaleY )
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# background
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if( Window.GetWidth()/Window.GetHeight() > 1.5 )
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{
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logo.raw = Image("background16x9.png");
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logo.raw = Image("background16x9.png");
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}
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else
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{
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logo.raw = Image("background4x3.png");
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logo.raw = Image("background4x3.png");
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}
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logo.image = imgscale2( logo.raw,
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@ -110,20 +110,61 @@ fun display_password_callback (prompt, bullets)
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Logo --------------------------------
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slinux_logo.raw = Image ("slinux.png");
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scale_factor = Window.GetHeight() / slinux_logo.raw.GetHeight() * 0.3;
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slinux_logo.image = imgscale (slinux_logo.raw, scale_factor);
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slinux_logo.sprite = Sprite (slinux_logo.image);
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#----------------------------------------- Progress Bar --------------------------------
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slinux_logo.sprite.SetOpacity (0);
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slinux_logo.x = Window.GetX() + Window.GetWidth() / 2 - slinux_logo.image.GetWidth() / 2;
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slinux_logo.y = Window.GetY() + Window.GetHeight() / 2 - slinux_logo.image.GetHeight() / 2;
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slinux_logo.sprite.SetPosition (slinux_logo.x, slinux_logo.y, 0);
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progress_box.raw = Image("progress_box.png");
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scale_factor = Window.GetWidth() / progress_box.raw.GetWidth() * 0.8;
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progress_box.image = imgscale( progress_box.raw, scale_factor );
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_box.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_bar.status.raw = Image("segment_status.png");
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progress_bar.runner = Sprite();
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progress_bar.runner.SetImage ( imgscale(progress_bar.status.raw, scale_factor));
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progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_bar.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 +
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(progress_box.image.GetHeight() - progress_box.image.GetHeight()) / 2;
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#Total steps
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steps=33;
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#left corner
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progress_bar.l = imgscale( Image("segment_cornerL.png") , scale_factor );
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progress_bar.spriteL = Sprite();
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progress_bar.spriteL.SetImage (progress_bar.l);
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progress_bar.spriteL.SetPosition(progress_bar.x,progress_bar.y, 2) ;
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progress_bar.x += progress_bar.l.GetWidth()-1;
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#middle
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progress_bar.image = imgscale(Image("segment_middle.png"), scale_factor);
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step = progress_bar.image.GetWidth()-1;
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for( i=0; i<steps; i++ )
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{
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progress_bar.sprites[i] = Sprite();
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progress_bar.sprites[i].SetImage (progress_bar.image);
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progress_bar.sprites[i].SetPosition(progress_bar.x+i*step,progress_bar.y, -1000) ;
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}
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#right corner
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progress_bar.r = imgscale( Image("segment_cornerR.png") , scale_factor );
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progress_bar.sprites[steps+1] = Sprite();
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progress_bar.sprites[steps+1].SetImage (progress_bar.r);
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progress_bar.sprites[steps+1].SetPosition(progress_bar.x+step*steps,progress_bar.y, -1000) ;
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fun progress_callback (duration, progress)
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{
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slinux_logo.sprite.SetOpacity (progress);
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for( i=0; i< progress*steps; i++ )
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progress_bar.sprites[i].SetZ(2);
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if( progress > 0.99 )
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progress_bar.sprites[i+1].SetZ(2);
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if( progress < 0.96 )
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progress_bar.runner.SetPosition(progress_bar.x+progress*step*steps, progress_bar.y, 1);
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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