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/** \file screen.h High level library for handling the terminal screen
The screen library allows the interactive reader to write its
output to screen efficiently by keeping an inetrnal representation
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of the current screen contents and trying to find a reasonably
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efficient way for transforming that to the desired screen content .
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The current implementation is less smart than ncurses allows
and can not for example move blocks of text around to handle text
insertion .
*/
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# ifndef FISH_SCREEN_H
# define FISH_SCREEN_H
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# include <vector>
/**
A class representing a single line of a screen .
*/
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struct line_t
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{
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std : : vector < wchar_t > text ;
std : : vector < int > colors ;
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void clear ( void )
{
text . clear ( ) ;
colors . clear ( ) ;
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}
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void append ( wchar_t txt , int color )
{
text . push_back ( txt ) ;
colors . push_back ( color ) ;
}
size_t size ( void ) const
{
return text . size ( ) ;
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}
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wchar_t char_at ( size_t idx ) const
{
return text . at ( idx ) ;
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}
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int color_at ( size_t idx ) const
{
return colors . at ( idx ) ;
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}
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} ;
/**
A class representing screen contents .
*/
class screen_data_t
{
std : : vector < line_t > line_datas ;
public :
int cursor [ 2 ] ;
line_t & add_line ( void ) {
line_datas . resize ( line_datas . size ( ) + 1 ) ;
return line_datas . back ( ) ;
}
void resize ( size_t size ) {
line_datas . resize ( size ) ;
}
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line_t & create_line ( size_t idx ) {
if ( idx > = line_datas . size ( ) ) {
line_datas . resize ( idx + 1 ) ;
}
return line_datas . at ( idx ) ;
}
line_t & line ( size_t idx ) {
return line_datas . at ( idx ) ;
}
size_t line_count ( void ) {
return line_datas . size ( ) ;
}
} ;
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/**
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The class representing the current and desired screen contents .
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*/
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class screen_t
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{
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public :
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/**
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The internal representation of the desired screen contents .
*/
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screen_data_t desired ;
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/**
The internal representation of the actual screen contents .
*/
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screen_data_t actual ;
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/**
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A string containing the prompt which was last printed to
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the screen .
*/
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wcstring actual_prompt ;
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/**
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The actual width of the screen at the time of the last screen
write .
*/
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int actual_width ;
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/**
This flag is set to true when there is reason to suspect that
the parts of the screen lines where the actual content is not
filled in may be non - empty . This means that a clr_eol command
has to be sent to the terminal at the end of each line .
*/
int need_clear ;
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/**
These status buffers are used to check if any output has occurred
other than from fish ' s main loop , in which case we need to redraw .
*/
struct stat prev_buff_1 , prev_buff_2 , post_buff_1 , post_buff_2 ;
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} ;
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/**
This is the main function for the screen putput library . It is used
to define the desired contents of the screen . The screen command
will use it ' s knowlege of the current contents of the screen in
order to render the desired output using as few terminal commands
as possible .
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\ param s the screen on which to write
\ param prompt the prompt to prepend to the command line
\ param commandline the command line
\ param explicit_len the number of characters of the " explicit " ( non - autosuggestion ) portion of the command line
\ param colors the colors to use for the comand line
\ param indent the indent to use for the command line
\ param cursor_pos where the cursor is
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*/
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void s_write ( screen_t * s ,
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const wchar_t * prompt ,
const wchar_t * commandline ,
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size_t explicit_len ,
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const int * colors ,
const int * indent ,
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int cursor_pos ) ;
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/**
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This function resets the screen buffers internal knowledge about
the contents of the screen . Use this function when some other
function than s_write has written to the screen .
\ param s the screen to reset
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\ param reset_cursor whether the line on which the curor has changed should be assumed to have changed . If \ c reset_cursor is set to 0 , the library will attempt to make sure that the screen area does not seem to move up or down on repaint .
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If reset_cursor is incorreclt set to 0 , this may result in screen
contents being erased . If it is incorrectly set to one , it may
result in one or more lines of garbage on screen on the next
repaint . If this happens during a loop , such as an interactive
resizing , there will be one line of garbage for every repaint ,
which will quicly fill the screen .
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*/
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void s_reset ( screen_t * s , bool reset_cursor ) ;
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# endif